Base Class: Cleric
The gods of wealth oversee the workings of the financial world. Some of these deities - including Waukeen, Vergadain, Kol Korran, and Hermes - are patrons of fair trade and free commerce. However, others of this portfolio - such as Abbathor, Garl Glittergold, and Nephthys -- are directly associated with greed, profiteering, or the hoarding of treasure. Merchants, bankers, aristocrats, and criminals tend to worship these gods, and work to advance their deity's agenda in tandem with their own pecuniary interests.
Domain Spells
You gain domain spells at the cleric levels listed in the Forge Domain Spells table. See the Divine Domain class feature for how domain spells work.
Forge Domain Spells
CLERIC LEVEL | SPELLS |
---|---|
1st | charm person, identify |
3rd | heat metal, find steed |
5th | glyph of warding, Create Food and Water |
7th | fabricate, Secret chest |
9th | Animate Objects, legend lore |
Mercantile Mind
At 1st level, you gain proficiency in the Investigation and Persuasion skills. Whenever you make an ability check using these skills to value an object or broker a transaction, you can add double your proficiency bonus to the check.
Treasure Sense
Starting when you choose this cleric domain at 1st level, as an action, you can open your awareness to magically detect valuable objects. Until the end of your next turn, you know the location of any valuable object within 60 feet of you that isn't protected from divination magic. This sense doesn't tell you any specific information about an object.
When you use this action, you must choose the minimum value that an object must surpass for it to be detected by this sense. The minimum value can be up to an amount in gold pieces equal to 50 times your cleric level.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and regain any expended uses whenever you finish a long rest.
Channel Divinity: Font of Prosperity
Starting at 2nd level, your god allows you to spread the joy of mutual benefit. Whenever a creature within 120 feet of you that you can see regains hit points or gains temporary hit points, you can use your Channel Divinity as a reaction. When you do so, you can grant the same amount of hit points or temporary hit points to another creature within 120 feet of you that you can see, capped at an amount equal to five times your cleric level.
Discerning Customer
At 6th level, your deity protects you from being swindled or misled. You gain immunity to the charmed condition.
Potent Spellcasting
Starting at 8th level, you can add your Wisdom modifier to the damage you deal with any cleric cantrip.
The Market Provides
From 17th level, you can ignore the material component requirements of your cleric spells that are 8th-level or lower.

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