Base Class: Monk
You'll never catch them alive, and even if you did, they would kill you faster than you can blink. They wield lightning like no one else, and kill like no one else.
This content was originally created by MonkeyDM. I am in no way affiliated with them and have no desire to take credit for their amazing work. I recommend checking out their patreon and browsing their great content. Link: monkeydm.com
Speed of Lightning
At 3rd level, your mastery of your ki manifests in a powerful lightning that courses through your body, enhancing it. You gain resistance to lightning damage and your movement speed increases by 10 feet.
Shocking Hand
At 3rd level, once per turn, you may spend 1 additional ki point to infuse your fists with electric power when you use Flurry of Blows. You deal additional lightning damage equal to your Wisdom modifier.
Lightning Fast Onslaught
At level 6, you have the speed and ferocity of a lightning bolt, allowing you to strike your enemies in a rapid onslaught, before they even have the chance to act. You get a bonus to your initiative roll equal to 1d4 + your Wisdom modifier (minimum of 1). In addition, on your first turn in combat, your movement speed is doubled, and you have advantage on attack rolls against any creature that has not taken its turn yet.
Powerful Fundamentals
At 11th level, your inner lightning has enhanced your entire body, you are deadly. Your fundamentals are far more lethal than most. You gain the following benefits:
- Flurry of Blows allows you to take a third unarmed strike as part of it, the damage of this attack is lightning damage instead of regular damage.
- When you use Patient Defense and successfully dodge a melee attack, you can use your reaction to make a single unarmed strike against the attacker. That attack deals additional lightning damage equal to your wisdom modifier.
- When you use Step of the Wind, your body partially turns into lightning, allowing you to move through other creatures and move through spaces as narrow as 3 inches wide without squeezing. You take 1d10 force damage if you end your turn inside an object or creature and are pushed to the nearest empty space.
Unleashed Tempest
At 17th level, when you use Flurry of Blows, you turn it into a lighting fast combo. Once you've performed three attacks from your Flurry of Blows, you can spend 1 additional ki point to keep attacking the same target with another unarmed strike. You can keep spending ki points in this way to keep pummeling your enemy into dust, until you miss an attack, change target or the target dies, at which point the combo stops. After each successful combo attack you gain a -1 penalty to your attack rolls, until the combo ends.
In addition, if you move more than 30ft in a turn, you gain a flying speed equal to your walking speed until the end of your next turn. You can maintain this flying speed if you move more than 30ft on subsequent turns. If you don't, you fall at the end of your turn if nothing holds you aloft.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/11/2022 9:32:09 PM
|
3
|
2
|
0.1
|
Coming Soon
|







Comments