Monk
Base Class: Monk

The way of the Flow teaches its students how to flow with skill through the battle, using the enemies strenght in their advantage. Every time an enemy makes a mistake, misses an attack or allows an open in his defenses, monks of this way flows to unbalance their foes, allowing to disturb the fight in their favor.

Monk Level Feature
3rd Flow Combat, Master of Disruption
6th Expeditive Submision
11th Damaging Flow
17th Unerring Maveuvre

 

Flow Combat

When you choose this tradition at 3d level, you gain the hability to chase any oportunity to break the flow on your foes.

When an enemy at 5ft. of you misses an attack aginst you, you can use your reaction to spend 1 Ki point and try to Push, Shove, Grapple or Disarm, grabbing the weapon on a success. You can add your Martial Arts Die to the check (or attack in the case of Disarm). If you are successful, you can spend another Ki point to try to make another maneuver in this way, and do it again as long as you keep successing. You count as one size larger while using Flow Combat.

Master of Disruption

At 3rd level you have mastered the ways of disrupting your foes. Whenever you make a Strenght or Dexterity check or saving throw to Grapple, Shove, Push or Disarm or to scape from a Grapple, your proficency bonus is doubled. You gain proficency with Atheltics if you don't already have it.

Expeditive Submision

Starting at 6th level, you become even more expeditive whenever you try to submit your foes. When you change one of your attacks from your Attack action for a Push, Shove, Grapple or Disarm, you can make an additional attack as a part of that action. You can make this additional attack once per turn.

Damaging Flow

Starting at 11th level, when you are success with a maneuvre using Flow Combat, you can make an unarmed strike against the target.

Unerring Maveuvre

At 17th level, your mastery of phisical maneuvres grants you extraordinary skill. If you aren't success on a Grapple, Shove, Push or Disarm check (or attack in case of Disarm) on your turn, you can reroll it. You can use this feature only once on each of your turns.

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