Base Class: Fighter
Those who embrace the chaos of the Anarchist develop their skills and strengthen their resolve to bring down the foundations of society and place their divine judgement upon anyone deemed the perpetrator of oppression, betrayal, or hostile acts towards the innocent. Your blood will boil over in rage which will fuel your drive for your goals. Your vision will turn red, and your justice will become blind, never allowing your enemy to escape. Their judgement day will come for the blade will never die, it will live on in others who will uplift it and continue this noble effort. Let the voices sing, "Blood for the blood god."
This is my fan made subclass to honor Technoblade who recently passed. I took heavy inspiration from both the dream smp and the Derivakat songs "Voices" and "Doomsday". He never failed to impress me in his videos, and he always inspired me with his drive and passion for what he did. I never made him any fan art or any other fan creations during his life which I kind of regret so I made this decently quickly like an hour ago and I am willing to take feedback because I want to make it as good as possible for him. May he rest in peace one he takes over the Kingdom of God.
Know thyself, Know thy enemy
At 3rd level, you gain proficieny in one of the following skills: History or Insight. You also gain proficieny in Deception.
All Warfare Is Based On Deception
Starting at 3rd level, you can use this ability a number of times equal to your proficiency bonus to cause one of the following effects. You regain all uses upon a long rest.
-As a bonus action, you attack from a blind spot towards a weak spot on the opponent whether it is an already open wound or a part of them that gives you the upper hand in the moment when you do so you add your deception skill to your next attack roll.
-As a reaction, you can feint an attack towards an enemy you can see who is attacking you within 5ft to add your deception skill to your ac only towards that attacker for the round.
Voices In Your Head
Starting at 7th level, you gain advantage on all saves against the charm and fear effects.
Our Justice Must Be Blind
Starting at 10th level, when you take the attack action you can choose to enter a frenzied state giving you advantage on all attacks for the that round of combat but enemies have advantage on attacks towards you.
Doomsday
Starting at 15th level, when weilding a melee weapon you can increase the damage die by one stage so a d4 becomes a d6, a d6 becomes a d8, a d8 becomes a d10, and a d10 becomes a d12. Weapons that already have a d12 damage cannot gain this increase. Magical effects that deal extra damage do not gain this increase, example being the flametogue's extra fire damage. If you have proficiency in improvised weapons, you increase their damage die as well from a d4 to a d6.
The Blade Will Never Die
Starting at 18th level, once per long rest when you reach 0 hit points, you can get back up with 1 hit point and the first attack you make after getting back up gives you temporary hp equal to the damage dealt that lasts 1 minute.







-
View User Profile
-
Send Message
Posted Feb 5, 2023Excellent tribute, blood for the blood god