Base Class: Monk
Using the flow of the wind to enhance your combat abilities, you are able to strength attacks and movements.
Hitting Wind
At level 3 when you are hit by a melee attack you may use your deflect missiles on it and if you reduce the damage to 0 you can spend a ki point and force the attacker to make a strength saving throw or drop their weapon if it is an unarmed attack you can instead force them prone on a failed save.
Aerial Maneuvers
Your affinity for the air and mastery of its flow can manifest itself as if you had wings. You gain a fly speed of 60 feet.
When flying, you must use all of your movement each turn, and at least 5 feet of that movement must be down.
In addition, the height you can jump is increased by your knowledge of air resistance. You can now jump 15 feet upwards.
Aerial Maneuvers
Your affinity for the air and mastery of its flow can manifest itself as if you had wings. You gain a fly speed of 60 feet.
When flying, you must use all of your movement each turn, and at least 5 feet of that movement must be down.
In addition, the height you can jump is increased by your knowledge of air resistance. You can now jump 15 feet upwards.
One With Wind
At 11th level, your enhanced understanding of the wind grants you the ability to sense all movement within a 30 foot radius from you. You gain a 15ft radius blindsight. You can pinpoint the location of an invisible or hidden creature within 15 feet. You have advantage on Perception or Investigation checks to find secret doors. Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
Shinigami Aspect
At 17th level, you gain the ability to spend 3 ki points to assume a dominating presence. For the duration, you emanate a powerful aura of despair. Any creatures that can see you must make a Charisma saving throw. If it fails, it becomes Frightened. If a creature is within 5 feet and fails the saving throw, it becomes Stunned. You can select one creature and increase the DC by 5.
The aura can only be used once on a creature and lasts until you get hit.







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