Base Class: Monk
It is said that the world cannot exist without Balance. There cannot be light without dark. There cannot be life without death. There cannot be peace without violence. Blade Dancers serve the Balance under the guidance of spirits. While not one is the same, they all serve the same purpose: To serve as protectors of both spirits and the material plane, eliminating those that might go to extremes for personal gain, whether evil or good. For too much of one side or the other, means the inevitable destruction of all that was, all that is, and all that will be. Armed with blades granted to them by their spirit guide, Blade Dancers strike down their foes with swift and precise attacks, weaving through each enemy like a dance until there is nothing left but them.
By Liam Nordlund
Dance of The Spirit Blades
Starting at 3rd level, a spirit of your choice (similar to a warlock patron) blesses you with a set of magic blades (you can work with your DM about what spirit you wish to be blessed by). What type of spirit you choose affects nothing but the appearance of the blades for flavour purposes. When you spec into this subclass you are granted 2 blades made out of a strange metal that reacts strangely when exposed to magic (they give off a faint glow but not enough to shed light).
You are proficient with these blades, and are able to wield them telekinetically, as they hold an edge throughout the entire length, both front and back. With this they have the Reach and Finesse properties.
The damage die is one damage die higher than the Monk’s Martial Arts die and will scale accordingly with level (Ex, at 3rd lvl a Monk’s unarmed strike damage is 1d4. The spirit blades damage would be 1d6 and becomes 1d8 once you reach 5th level). Additionally each time your spirit blades damage die increases through leveling up, your spirit blesses you with an additional 2 blades.
When you use a bonus action to make an attack, instead of an unarmed strike it is made with the blades
You can spend 1 Ki point to use the Flurry of Blows feature with the blades, using their damage die instead of unarmed strikes.
Blade Barrier
Starting at 6th level, your spirit blades are able to emit a defensive barrier around you. You are able to spend 2 ki points to cast Shield on yourself as a reaction (flavour this as you will)
Blade Rush
Starting at 11th level, you can spend 2 Ki point to blink as a bonus action to an enemy target up to 30 feet away, when you blink you occupy a 5 foot space behind the target and make an attack roll (if your DM uses Flanking than this will give the benefit of Flanking as well). If the target dies you are able to make an attack against a different target within 30 feet of you as a free action and continues infinitely until a target is not killed outright.
Unerring Accuracy
At 17th level, your mastery of the spirit blades grants you extraordinary accuracy. If you miss with an attack roll using a monk weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.
Previous Versions
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7/15/2022 6:41:24 AM
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