Warlock
Base Class: Warlock

You have made a pact with a patron from Arborea. "Larger than life, Arborea is a place of violent moods and deep affections, of whim backed by steel, and of passions that blaze brightly until they burn out. Its good-natured inhabitants are dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences. Rage is as common and as honored as joy in Arborea. There the mountains and forests are extravagantly massive and beautiful, and every glade and stream is inhabited by nature spirits that brook no infringement." Like it's home, your patron is capable of both deep affection and violent temper.  While committed to defeating evil, to them fear, joy, melancholy and rage are equally beautiful emotions, each worthy of their own moments. Like your patron, your magic is full of passion and wild at heart, but always willing to fight for what is right at a moment's notice. 

Expanded Spell List

The Arborean lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Arborean Expanded Spell List 

1st: bane, bless

2nd: moonbeam, aid

3rd: beacon of hope, spirit guardians

4th: greater invisibility, conjure woodland beings

5th: maelstrom, seeming

Impassioned Vengeance

Starting at 1st level, you gain the ability to use your reaction and focus your fury on a creature within 60 feet of you that attacks you or one of your allies. Your arcane fury lasts for 1 minute. The fury ends early if the target dies, you die, or you are incapacitated. Until your fury ends, you gain the following benefits:

  • You gain advantage on your attack rolls against the creature, but have disadvantage against other creatures.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If you hit the target of your fury with a critical hit, you gain 1d6 + your proficiency bonus temporary hit points.  

You can’t use this feature again until you finish a short or long rest.

Comforting Words

At 1st level, you gain the ability to channel divine energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.

Joyful Embrace

Starting at 6th Level, you channel your patron's affection to imbue your allies with joyous restoration. To do so, as an action touch one ally spend one comforting words die to remove 1 level of exhaustion, or one of the frightened, charmed or stunned conditions.  

In the alternative, as an action, you may touch one ally and spend one comforting words die to imbue one of your allies with a joyful spirit that grants them advantage on one saving throw or ability check made in the next ten minutes. 

Once you use this ability, you may not use it again until you finish a short or long rest. 

Foreboding Foresight

At 10th level, whenever you are hit with an attack by the target of passion for vengeance, use your reaction to roll a d6, on a score of 4 or higher you disappear as if using the misty step spell and move to any space of your choice within melee range of the attacking creature. This causes the attack to miss, regardless of the roll.  

 

Stricken with Grief

Starting at 14th level, when a hostile creature has reduced an ally to zero hit points, you can use your Action to use the sorrow you feel and lash out at the creature who reduced your ally to zero hit points. They make a constitution saving throw against your spell save DC. On a failure they take 7d10 radiant damage, or half on a success. Your ally who was reduced to zero hit points is healed by the same amount as the damage you dealt to their attacker.  

Once you use this feature, you can’t use it again until you finish a Long Rest.

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