Monk
Base Class: Monk

This fighting style is adapted only for larger creatures with strange anatomies. unlike a normal intelligent mortal, this style focuses on raw power as a result. Awakened large beasts, and unnaturally large men find this style fitting most of all, flinging their opponents like they are rag dolls.

Juggling Technique

Firstly, as this fighting style is very specialized for a certain body type, you Must have the "Powerful Build" or equivalent feature to use this subclass (A feature that increases your push, shove and lift by a size category, or the large size itself). Starting when you choose this tradition at 3rd level, you can use your superior power to leave smaller opponents flying in the air, with no ground to block the next attack. Whenever you hit a creature with one of the attacks not granted by your Flurry of Blows, they are knocked up into the air.  A creature two sizes larger than you is immune to this effect.

  • When the creature lands, it must succeed on a Dexterity saving throw or be knocked prone.
  • Each consecutive attack you land on it after the first deals more damage; equal to a roll of your martial arts die. So 1 on the first, 2 on the second, ect. If you miss an attack, this effect does not work until the start of your next turn.
  • It can’t take reactions until the end of your turn.

Strange Technique

At 6th level, all followers of the paw begin to develop their own unorthodox style. Such as fighting from the ground, or purposely being hit. Whatever the case may be, when you are fighting an experienced opponent, this strange style shines through. 

- Your unarmed strikes count as heavy, for the purposes of features that work with other heavy/ 2 handed weaponry. 

- Choose a condition you are immune to. Once per turn, your fists apply that condition on a successful attack, but only if your opponent fails a Wisdom saving throw against your monk save DC.

- Improvised weapons count as unarmed weapons for you, only they deal additional damage equal to your strength modifier.

Brute Strength

Beginning at 11th level, you learn to ignore the usual monk teachings for your own path. Your monk save DC may scale with strength, instead of wisdom, and the DC permanently increases by 2.

Massive Flex

At 17th level, you gain the ability to use your perfect body in order to motivate yourself and demoralize enemies. At the start of turn turn, if you are at half your hit points, you may take a moment to show off your physique and technique/body in some flashy or otherwise showy way. Once you do, emotions, fear, confusing or pity cloud their judgment. Until the start of your next turn, you and your allies deal double damage, and your enemies deal half damage. Once you use this feature, your muscles are put under extreme stress. It cannot be used again until you take 1d8 long rests. 

Comments

Posts Quoted:
Reply
Clear All Quotes