Monk
Base Class: Monk

Lunatic, maniac, madman, psychopath. All these titles apply to you. One day, you for some reason snapped, and razed your monastery, village, or whatever they were to the ground. No survivors. Nobody knows why you snapped like that. Perhaps the failures you faced, contact from an interplanar entity, or maybe you were born with it, but it spent it's time fermenting. After you left that wretched ruin, you now seek action, thrills, chills and kills. You are full of bloodlust. Or maybe you look to turn yourself in to the guards, or maybe seek to keep your deeds a secret, and look for an adventure. Whatever you need, you will get one way or another.

Crimson Sniffer

Your need for blood has trained you to smell that crimson nectar in a large area around you. This also helps you identify creatures with smell. If a creature has no blood, or has a way to conceal it's presence, you might not find or identify it this way. The smell also grants you a blindsight of 10 feet.

Suction

After study of unorthodox fighting techniques, you know how to draw blood from an enemy, and consume it to heal yourself. At 6th level you can expend 2 ki points twice a long rest to consume half the damage you deal to a creature, and heal yourself. This cannot, however exceed a creature's health. Ex. you kill something with 4 hp, and you deal 10 damage. you get 2 hp back. The DM shall decide whether numbers are to be rounded up or down.

Red Zen

You have learned to use the full capability of your brain, and can now understand the world better. Once a long rest, you can go into a harmonic state which lasts for 6 rounds of combat, and you become aware of your surroundings. Your Blindsight doubles, your movement speed goes to 60 ft, and you have advantage on attack rolls. You cannot do this again until finishing a long rest.

Knowledge Of The Heart

Years of study of the heart have lead you to make a discovery in what you can do with your ki. You can choose between two abilities. Heart Consumer, and Heart Breaker. Heart Consumer allows you to consume the heart of a creature you kill for the creature's max hp if you kill the creature when it has half or more of it's maximum health. You must expend 5 7 ki points for this. Heart Breaker allows you to lunge for a creature's heart, pull it out, and crush it in your hand. The target must succeed on a DC 19 CON saving throw, or it will have it's hp reduced to 0, and will die immediately. If it succeeds, it will still take 5d10 piercing damage.

Heart Breaker

Heart Breaker allows you to lunge for a creature's heart, pull it out, and crush it in your hand. The target must succeed on a DC 19 CON saving throw, or it will have it's hp reduced to 0, and will die immediately. If it succeeds, it will still take 5d10 piercing damage.

Heart Consumer.

Heart Consumer allows you to consume the heart of a creature you kill for the creature's max hp if you kill the creature when it has half or more of it's maximum health. You must expend 5 7 ki points for this

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