Warlock
Base Class: Warlock

You have made a pact with a dragon, a creature of ancient lineage and fearsome power. Dragons vary widely in their different aspects, the divide between metallic and chromatic dragons representing the dichotomy of good and evil, but they are all innately powerful, and they are all driven to increase their horde of treasure.

Perhaps you've made a contract with a dragon to gather treasure and information for it, or maybe you were caught attempting to steal from a dragon's hoard, and your pact is how it demanded you pay it back. Whatever the reason for your pact, you wield the might of one of the oldest races in existence.

Dragon Type

You choose your patron’s type or determine it randomly, using the Dragon Type table.

D10 TYPE DAMAGE
1 Black Acid
2 Blue Lightning
3 Brass Fire
4 Bronze Lightning
5 Copper Acid
6 Gold Fire
7 Green Poison
8 Red Fire
9 Silver Cold
10 White Cold
Black

Your patron is a Black dragon.

Blue

Your patron is a Blue dragon.

Brass

Your patron is a Brass dragon.

Bronze

Your patron is a Bronze dragon.

Copper

Your patron is a Copper dragon.

Gold

Your patron is a Gold dragon.

Green

Your patron is a Green dragon.

Red

Your patron is a Red dragon.

Silver

Your patron is a Silver dragon.

White

Your patron is a White dragon.

Expanded Spell List

1st-level Dragon feature

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The Dragon Expanded Spells table shows the spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's type.

TYPE 1ST 2ND 3RD 4TH 5TH
 Chromatic command   dragon's breath incite greed   phantasmal killer   dominate person
 Metallic   identify   dragon's breath   protection from energy   polymorph   legend lore
 Black   tasha's caustic brew   acid arrow   bestow curse   vitriolic sphere  insect plague 
 Blue   zephyr strike   dust devil   lightning bolt   freedom of movement   transmute rock
 Brass   sleep   aganazzar's scorcher   tongues   wall of fire   control winds
 Bronze   fog cloud   shatter   call lightning   control water   destructive wave
 Copper   hideous laughter   acid arrow   slow   vitriolic sphere   transmute rock
 Gold   burning hands   scorching ray   melf's minute meteors   divination   flame strike
 Green   ray of sickness   pass without trace   plant growth   dominate beast   cloudkill
 Red   earth tremor   heat metal   fireball   wall of fire   immolation
 Silver   frost fingers   misty step   sleet storm   ice storm   cone of cold
 White   ice knife   snilloc's snowball swarm   nondetection   resilient sphere   cone of cold

Bonus Proficiencies

1st-level Dragon feature

At 1st level, you gain proficiency in the Intimidation skill if you don't already have it. You learn to speak, read, and write Draconic.

Draconic Evocation

1st-level Dragon feature

Starting at 1st level, you are able to channel the potent magic of your draconic patron into the elemental forces you wield. Whenever you deal damage of the type associated with your patron, each die gains a bonus equal to half of your Charisma modifier (rounded down).

Mystic Treasure Horde

6th-level Dragon feature

Starting at 6th level, you gain the ability to emulate the famed hordes of treasure that dragons keep hidden away, and even gain limited access to the treasure horde of your patron.
As an action, you can reach into an extradimensional space in order to deposit or withdraw objects, such as gold pieces, equipment, or magic items. The object(s) can weigh no more than 10 times your proficiency bonus, and must only be held by you.

Additionally, as an action, you can summon up to 500 GP, withdrawing from your patron's treasure horde. You must repay an equal amount to what you took within 7 days, otherwise you lose the ability to cast any spell of 1st level or higher and the ability to access your own horde until the amount is paid back in full. Once you have borrowed some gold, you cannot borrow more until it is paid back. The amount you can borrow increases to 5,000 GP at 11th level, and 20,000 GP at 17th level.

Frightful Aura

10th-level Dragon feature

You can channel the raw might of a dragon that invokes fear in all who bear witness. As an action, you emanate an aura of power and ferocity, causing each creature that is aware of you within 60 feet to make a Wisdom saving throw against your warlock spell save DC. You can grant advantage on this check to any creatures of your choice. Any creatures that fail their saving throws become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this feature, you can't use it again until you finish a long rest.

Draconic Armament

14th-level Dragon feature

When you reach 14th level, you are a conduit of your patron's power. You gain resistance to the damage type associated with your patron, and using a bonus action, you can manifest a spectral aspect of a dragon around your body. You choose between the following options:

Maw

You manifest the maw of a dragon in order to use their most renowned aspect: Their breath. While the aspect is present, you can use an action to make a breath attack that deals 27 (6d8) damage, the details of which are determined by your patron's type, as shown in the table below. Once you take this action, the aspect fades. Otherwise, it lasts for one minute, until you die, or until you dismiss it as a bonus action.

DRAGON DAMAGE TYPE DIMENSIONS
Black Acid 5 by 60 ft. line (DEX save)
Blue Lightning 5 by 60 ft. line (DEX save)
Brass Fire 5 by 60 ft. line (DEX save)
Bronze Lightning 5 by 60 ft. line (DEX save)
Copper Acid 5 by 60 ft. line (DEX save)
Gold Fire 30 ft. cone (DEX save)
Green Poison 30 ft. cone (CON save)
Red Fire 30 ft. cone (DEX save)
Silver Cold 30 ft. cone (CON save)
White Cold 30 ft. cone (CON save)

Wings

You manifest the wings of a dragon from your back. While the aspect is present, you have a flying speed of 40 feet. The aspect lasts for one hour, until you die, or until you dismiss it as a bonus action.

Claws

You manifest the claws of a dragon, wielding them as fearsome weapons. While the aspect is present, you manifest a natural weapon. It counts as a simple weapon for you, dealing 2d6 slashing damage, and you add your Charisma modifier to the attack and damage rolls. If you have not been granted extra attacks by another feature, you can make two attacks with the claws instead of one. The aspects lasts for one minute, until you die, or until you dismiss it as a bonus action.

Scales

You manifest the scales of a dragon, granting you a robust defense. While the aspect is present, you add your Charisma modifier to your AC. The aspects lasts for one minute, until you die, or until you dismiss it as a bonus action.

Once you use this feature, you can't use it again until you finish a long rest.

Draconic Armament (Black)

You now have resistance to acid damage.

Draconic Armament (Blue)

You now have resistance to lightning damage.

Draconic Armament (Brass)

You now have resistance to fire damage.

Draconic Armament (Bronze)

You now have resistance to lightning damage.

Draconic Armament (Copper)

You now have resistance to acid damage.

Draconic Armament (Gold)

You now have resistance to fire damage.

Draconic Armament (Green)

You now have resistance to poison damage.

Draconic Armament (Red)

You now have resistance to fire damage.

Draconic Armament (Silver)

You now have resistance to cold damage.

Draconic Armament (White)

You now have resistance to cold damage.

Previous Versions

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