Base Class: Warlock
You have made a pact with a dragon, a creature of ancient lineage and fearsome power. Dragons vary widely in their different aspects, the divide between metallic and chromatic dragons representing the dichotomy of good and evil, but they are all innately powerful, and they are all driven to increase their horde of treasure.
Perhaps you've made a contract with a dragon to gather treasure and information for it, or maybe you were caught attempting to steal from a dragon's hoard, and your pact is how it demanded you pay it back. Whatever the reason for your pact, you wield the might of one of the oldest races in existence.
Dragon Type
You choose your patron’s type or determine it randomly, using the Dragon Type table.
| D10 | TYPE | DAMAGE |
|---|---|---|
| 1 | Black | Acid |
| 2 | Blue | Lightning |
| 3 | Brass | Fire |
| 4 | Bronze | Lightning |
| 5 | Copper | Acid |
| 6 | Gold | Fire |
| 7 | Green | Poison |
| 8 | Red | Fire |
| 9 | Silver | Cold |
| 10 | White | Cold |
Black
Your patron is a Black dragon.
Blue
Your patron is a Blue dragon.
Brass
Your patron is a Brass dragon.
Bronze
Your patron is a Bronze dragon.
Copper
Your patron is a Copper dragon.
Gold
Your patron is a Gold dragon.
Green
Your patron is a Green dragon.
Red
Your patron is a Red dragon.
Silver
Your patron is a Silver dragon.
White
Your patron is a White dragon.
Expanded Spell List
1st-level Dragon feature
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The Dragon Expanded Spells table shows the spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's type.
| TYPE | 1ST | 2ND | 3RD | 4TH | 5TH |
|---|---|---|---|---|---|
| Chromatic | command | dragon's breath | incite greed | phantasmal killer | dominate person |
| Metallic | identify | dragon's breath | protection from energy | polymorph | legend lore |
| Black | tasha's caustic brew | acid arrow | bestow curse | vitriolic sphere | insect plague |
| Blue | zephyr strike | dust devil | lightning bolt | freedom of movement | transmute rock |
| Brass | sleep | aganazzar's scorcher | tongues | wall of fire | control winds |
| Bronze | fog cloud | shatter | call lightning | control water | destructive wave |
| Copper | hideous laughter | acid arrow | slow | vitriolic sphere | transmute rock |
| Gold | burning hands | scorching ray | melf's minute meteors | divination | flame strike |
| Green | ray of sickness | pass without trace | plant growth | dominate beast | cloudkill |
| Red | earth tremor | heat metal | fireball | wall of fire | immolation |
| Silver | frost fingers | misty step | sleet storm | ice storm | cone of cold |
| White | ice knife | snilloc's snowball swarm | nondetection | resilient sphere | cone of cold |
Bonus Proficiencies
1st-level Dragon feature
At 1st level, you gain proficiency in the Intimidation skill if you don't already have it. You learn to speak, read, and write Draconic.
Draconic Evocation
1st-level Dragon feature
Starting at 1st level, you are able to channel the potent magic of your draconic patron into the elemental forces you wield. Whenever you deal damage of the type associated with your patron, each die gains a bonus equal to half of your Charisma modifier (rounded down).
Mystic Treasure Horde
6th-level Dragon feature
Starting at 6th level, you gain the ability to emulate the famed hordes of treasure that dragons keep hidden away, and even gain limited access to the treasure horde of your patron.
As an action, you can reach into an extradimensional space in order to deposit or withdraw objects, such as gold pieces, equipment, or magic items. The object(s) can weigh no more than 10 times your proficiency bonus, and must only be held by you.
Additionally, as an action, you can summon up to 500 GP, withdrawing from your patron's treasure horde. You must repay an equal amount to what you took within 7 days, otherwise you lose the ability to cast any spell of 1st level or higher and the ability to access your own horde until the amount is paid back in full. Once you have borrowed some gold, you cannot borrow more until it is paid back. The amount you can borrow increases to 5,000 GP at 11th level, and 20,000 GP at 17th level.
Frightful Aura
10th-level Dragon feature
You can channel the raw might of a dragon that invokes fear in all who bear witness. As an action, you emanate an aura of power and ferocity, causing each creature that is aware of you within 60 feet to make a Wisdom saving throw against your warlock spell save DC. You can grant advantage on this check to any creatures of your choice. Any creatures that fail their saving throws become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Once you use this feature, you can't use it again until you finish a long rest.
Draconic Armament
14th-level Dragon feature
When you reach 14th level, you are a conduit of your patron's power. You gain resistance to the damage type associated with your patron, and using a bonus action, you can manifest a spectral aspect of a dragon around your body. You choose between the following options:
Maw
You manifest the maw of a dragon in order to use their most renowned aspect: Their breath. While the aspect is present, you can use an action to make a breath attack that deals 27 (6d8) damage, the details of which are determined by your patron's type, as shown in the table below. Once you take this action, the aspect fades. Otherwise, it lasts for one minute, until you die, or until you dismiss it as a bonus action.
| DRAGON | DAMAGE TYPE | DIMENSIONS |
|---|---|---|
| Black | Acid | 5 by 60 ft. line (DEX save) |
| Blue | Lightning | 5 by 60 ft. line (DEX save) |
| Brass | Fire | 5 by 60 ft. line (DEX save) |
| Bronze | Lightning | 5 by 60 ft. line (DEX save) |
| Copper | Acid | 5 by 60 ft. line (DEX save) |
| Gold | Fire | 30 ft. cone (DEX save) |
| Green | Poison | 30 ft. cone (CON save) |
| Red | Fire | 30 ft. cone (DEX save) |
| Silver | Cold | 30 ft. cone (CON save) |
| White | Cold | 30 ft. cone (CON save) |
Wings
You manifest the wings of a dragon from your back. While the aspect is present, you have a flying speed of 40 feet. The aspect lasts for one hour, until you die, or until you dismiss it as a bonus action.
Claws
You manifest the claws of a dragon, wielding them as fearsome weapons. While the aspect is present, you manifest a natural weapon. It counts as a simple weapon for you, dealing 2d6 slashing damage, and you add your Charisma modifier to the attack and damage rolls. If you have not been granted extra attacks by another feature, you can make two attacks with the claws instead of one. The aspects lasts for one minute, until you die, or until you dismiss it as a bonus action.
Scales
You manifest the scales of a dragon, granting you a robust defense. While the aspect is present, you add your Charisma modifier to your AC. The aspects lasts for one minute, until you die, or until you dismiss it as a bonus action.
Once you use this feature, you can't use it again until you finish a long rest.
Draconic Armament (Black)
You now have resistance to acid damage.
Draconic Armament (Blue)
You now have resistance to lightning damage.
Draconic Armament (Brass)
You now have resistance to fire damage.
Draconic Armament (Bronze)
You now have resistance to lightning damage.
Draconic Armament (Copper)
You now have resistance to acid damage.
Draconic Armament (Gold)
You now have resistance to fire damage.
Draconic Armament (Green)
You now have resistance to poison damage.
Draconic Armament (Red)
You now have resistance to fire damage.
Draconic Armament (Silver)
You now have resistance to cold damage.
Draconic Armament (White)
You now have resistance to cold damage.
Previous Versions
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3/6/2021 4:08:43 PM
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8/16/2022 7:13:04 PM
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