Base Class: Monk
This rare tradition was developed and passed down by a secretive cadre of Drow Monks called the Order of the Dark Maiden, an organization dedicated to Eilistraee and the freeing of their brethren from the clutches of Lolth. Focused on fluidity and controlling momentum, its techniques can appear more like the moves of a Dance than those of a martial art. Practitioners use this to their advantage, training in plain sight and using the element of surprise to further the effectiveness of their counter-focused techniques.
Shieldmaiden's Dance
Starting when you pick this tradition at level 3, you learn to redirect the attacks of your foes, counter-acting their aggression with softness and precision. Your Deflect Missiles feature can now be used to deflect or catch melee attacks as well as ranged.
If you reduce a melee attack to 0 damage, instead of catching the missile, the attacker must succeed a strength saving throw against your Ki save DC or be knocked prone.
Blessed Cadence
At 6th level, you are able to draw on the power of Eilistraee to incorporate a burst of starlight into your flowing movements. As an action, you can spend 1 ki point to force any creatures within a 10 foot radius of you and must succeed on a constitution saving throw against your Ki save DC or be blinded.
Using this ability counts as making an attack with a Monk weapon for the purposes of your class features and creatures in dim light or darkness have disadvantage on the save.
Once you use this ability you cannot do so again for 1 minute.
Pennance Dirge
Beginning at 11th level, you learn to redirect not only physical attacks, but also the pain they cause, subjecting your foes to the suffering caused by their violent acts. Once per round, when you reduce the damage of a melee attack with you Shieldmaiden's Dance or hit with an attack as part of your Flurry of Blows against a target that has attacked you since the start of your last turn, you can spend 2 Ki points to force that target to make a Wisdom saving throw against your Ki save DC.
On a failure, the creature takes psychic damage equal to your Monk level and suffers the effects of your Stunning Strike feature. On a success, it takes half damage and suffers no further effects.
Fury of the Moon Goddess
By 17th level, you are able to channel the full might of the moon, bathing your enemies with holy fire. At the start of your turn, you can declare that you want to invoke this power, spending 1-5 Ki points (your choice). Your next successful attack with unarmed strike or monk weapon deals an additional 2d10 Radiant damage per ki point spent.
Once you use this ability, you cannot use it again until you complete a short or long rest.







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