Monk
Base Class: Monk

Yee Naaldlooshii's history stems from generations of storytelling, from the first Lycaon. Recieving his blessing from the spirit Goddess herself. However with most heavenly gifts Lycaon looked at this gift with malice. For even though he was gifted with the first Bonding Ritual, he could not control his spirit and it ran rampant, whenever it could wrestle control from Lycaon. Lycaon eventually learned to control his curse and was blessed with two children, Ash the one who inherited his father's temper and Lucile who inherited his will. Ash saw his curse as a means to an end, a way to obtain power with no one able to stop him. Lucile saw their blessing for what it was, a gift to protect the spirits of the forest and allow them eternal rest in Hercine's hunting grounds. Ash left and began the first case of Lycanthropy, whilst Lucile founded the first village of the Yee Naaldlooshii, training the young races to accept their spirit animals rather than having the spirits force themselves onto the unwilling. After many centuries passed the first of the Witches Alice Kyteler fleeing from her executioners stumbled upon the village, it was then that the Spirit Bond between Witches and the Yee Naaldooshii was formed. Alice using dark and spirit magic found a way to Bind the Spirits of the Yee Naaldlooshii to the Spirits of Witches, any and all decedents of the Original Clansmen suffer from this curse. When a Witch comes of age, usually around 13 sometimes younger depending on the strength of the Witch's Natural Abilities, she or he is sent to the village to Bond with their guardian. As soon as the Bond is formed the Yee Naaldlooshii Bonded with the Witch Child is sent to the forest with the Clan Elders to Receive their Spirit Animal to best serve as Protector to the Witch Child.  

Keen Senses

When you begin concentrating your Spirit animal gifts you its sense of smell and incredible hearing, however the longer you concentrate you run the risk of smelling something foul or hearing something too loud can deafen even the best of warriors

Spirit Bond

The Spirit Bond is an essential talent among the Yee Naaldlooshii, with your spirit Bond you can claim the powers of your animal to protect both the Witch Child and yourself.

Spirit Pack

Bond with one of the Following Creatures

Wolf: When using Animal Spirit Skills you gain a +1 to STR and DEX MODs and gain Skulker Feat

Deer: When using Animal Spirit Skills you gain a +2 to your DEX MODs and Dash no longer costs your action

Frog: When using Animal Spirit Skills you can Jump up to 20 feet and have natural Camouflage 

Bear: When Using Animal Spirit Skills +1 to STR and CON MODs and gain Charger Feat

Jaguar: You Gain advantage on all Athletics and Acrobatics rolls, can hide within shadows and no longer provoke opportunity attacks

Spirit Claws

Transform either your Arms or your legs into the appendages of your chosen Beast

Bear, Jaguar and Wolf: When you transform your Arms you do 1d6 slashing damage

All: When transforming your legs you gain a movement speed equal to your chosen Beast

Deer: Gains sharp hooves that cause 1d6 Bludgeoning damage

Frog: gains 1d6 Acid and advantage on grapples

Spirit Fang

As you begin to further respect your Spirit Animal the Bond strengthens giving you the Chance to rip your fangs into your Enemies

Wolf, Bear, Jaguar gains Bite Attack

Deer gains Superior Dark Vision and gains sensitive hearing up to 200 ft

Frog: Gains Tongue attack, range 20ft with an addition 1d4 acid damage

Spirit Form

Transform into the Ethereal Form of your Beast

After learning the Name of your Beast, Consult DM or come up with one of your own, you gain their Ethereal form turning all damage you do for the next Minute as Force Damage

Forms: Ethereal WereBear, Ethereal WereWolf, Ethereal Deer, Ethereal Poisonous Frog,  Ethereal WereJaguar

Perfect Bond

Perfect Form is the Ultimate bond between the Yee Naaldlooshii and their Spirit Animal. You are able to shift into the full Monstrosity that Man and Beast can form Together, Doubling All Attacks Made in this Form and a Mighty Roar or Croak to intimidate your foes. You can wield weapons or go fully primal and tear apart your enemies with claw and fang.

Comments

Posts Quoted:
Reply
Clear All Quotes