Base Class: Monk
Yee Naaldlooshii's history stems from generations of storytelling, from the first Lycaon. Recieving his blessing from the spirit Goddess herself. However with most heavenly gifts Lycaon looked at this gift with malice. For even though he was gifted with the first Bonding Ritual, he could not control his spirit and it ran rampant, whenever it could wrestle control from Lycaon. Lycaon eventually learned to control his curse and was blessed with two children, Ash the one who inherited his father's temper and Lucile who inherited his will. Ash saw his curse as a means to an end, a way to obtain power with no one able to stop him. Lucile saw their blessing for what it was, a gift to protect the spirits of the forest and allow them eternal rest in Hercine's hunting grounds. Ash left and began the first case of Lycanthropy, whilst Lucile founded the first village of the Yee Naaldlooshii, training the young races to accept their spirit animals rather than having the spirits force themselves onto the unwilling. After many centuries passed the first of the Witches Alice Kyteler fleeing from her executioners stumbled upon the village, it was then that the Spirit Bond between Witches and the Yee Naaldooshii was formed. Alice using dark and spirit magic found a way to Bind the Spirits of the Yee Naaldlooshii to the Spirits of Witches, any and all decedents of the Original Clansmen suffer from this curse. When a Witch comes of age, usually around 13 sometimes younger depending on the strength of the Witch's Natural Abilities, she or he is sent to the village to Bond with their guardian. As soon as the Bond is formed the Yee Naaldlooshii Bonded with the Witch Child is sent to the forest with the Clan Elders to Receive their Spirit Animal to best serve as Protector to the Witch Child.
Keen Senses
When you begin concentrating your Spirit animal gifts you its sense of smell and incredible hearing, however the longer you concentrate you run the risk of smelling something foul or hearing something too loud can deafen even the best of warriors
Spirit Bond
The Spirit Bond is an essential talent among the Yee Naaldlooshii, with your spirit Bond you can claim the powers of your animal to protect both the Witch Child and yourself.
Spirit Pack
Bond with one of the Following Creatures
Wolf: When using Animal Spirit Skills you gain a +1 to STR and DEX MODs and gain Skulker Feat
Deer: When using Animal Spirit Skills you gain a +2 to your DEX MODs and Dash no longer costs your action
Frog: When using Animal Spirit Skills you can Jump up to 20 feet and have natural Camouflage
Bear: When Using Animal Spirit Skills +1 to STR and CON MODs and gain Charger Feat
Jaguar: You Gain advantage on all Athletics and Acrobatics rolls, can hide within shadows and no longer provoke opportunity attacks
Spirit Claws
Transform either your Arms or your legs into the appendages of your chosen Beast
Bear, Jaguar and Wolf: When you transform your Arms you do 1d6 slashing damage
All: When transforming your legs you gain a movement speed equal to your chosen Beast
Deer: Gains sharp hooves that cause 1d6 Bludgeoning damage
Frog: gains 1d6 Acid and advantage on grapples
Spirit Fang
As you begin to further respect your Spirit Animal the Bond strengthens giving you the Chance to rip your fangs into your Enemies
Wolf, Bear, Jaguar gains Bite Attack
Deer gains Superior Dark Vision and gains sensitive hearing up to 200 ft
Frog: Gains Tongue attack, range 20ft with an addition 1d4 acid damage
Spirit Form
Transform into the Ethereal Form of your Beast
After learning the Name of your Beast, Consult DM or come up with one of your own, you gain their Ethereal form turning all damage you do for the next Minute as Force Damage
Forms: Ethereal WereBear, Ethereal WereWolf, Ethereal Deer, Ethereal Poisonous Frog, Ethereal WereJaguar
Perfect Bond
Perfect Form is the Ultimate bond between the Yee Naaldlooshii and their Spirit Animal. You are able to shift into the full Monstrosity that Man and Beast can form Together, Doubling All Attacks Made in this Form and a Mighty Roar or Croak to intimidate your foes. You can wield weapons or go fully primal and tear apart your enemies with claw and fang.
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