Base Class: Monk
"From what Glen has told me, those following The Way of The Free Spirit are to act as if they are a torrent of vengeant wind. A gale so powerful that its very presence knocks those unfortunate enough into a quick, effortless submission. At least, that’s what they are told. The majority just like to run amok and break things. Damn kids."
- The Unknown Scholar, Leading professor of The Magic Tripiece at The Arkhollow Academy.
Way of The Free Spirit monks possess a special insight when it comes to the world around them. While most see a simple tree, a Free Spirit monk would see opportunity. Perhaps it could be used for valuable high ground to gain a potentially lethal high kick? Maybe it leads into an open window of a high-security jail? Every piece of the world can be utilised in a useful way, it just requires a special sort of mind and a nimble enough body.
Monks of this monastery are more often found in urban environments, springing from rooftop to rooftop or balcony from balcony. Some, however, prefer the peacefulness of the dense woodland, perching among tree branches and vines. The Way of The Free Spirit is typically a journey of the self, constantly pushing your body's limits in order to reach its desired location, no matter where. Monks of this monastery are typically seen doing street art or dares in order to scrape in gold. A few, however, utilise their skills and resort to high stake cat burglary.
Freerunning
Starting when you choose this tradition at 3rd level, you gain the ability to use the world around you to gain access to places unseen by the average eye.
Your movement speed is increased by 10ft. You also gain a climbing speed of 30ft. Whenever you make a running or standing jump, you can go 10ft further. You can choose to use dexterity instead of strength when determining jump distance. You gain proficiency in acrobatics. If already proficient, gain expertise.
Spirit Flow
At 3rd level, you have learnt to use your momentum to your advantage in combat situations.
Moving at least 10ft and using dash activates Spirit Flow. While in Spirit Flow, all melee attacks you make are made with advantage. If you move 30ft or more during your turn, without moving directly backwards, you keep the benefits of Spirit Flow for your next turn without having to use Dash. If your movement speed is decreased before your next turn, Spirit Flow is cancelled.
Opportunistic Strike
At 6th level, you gain the ability to use the world around you in ways one might not consider.
Whilst in Spirit Flow, when you make a melee attack, you can choose whether the target must succeed a DC 8+Proficiency bonus+Dexterity modifer strength saving throw or be pushed 5ft away. You can only do this to targets one size larger than you or smaller. If the target hits an object, they take bludegoning damage equal to your monk level. If the target hits another creature, they both take this damage.
Additionally, when you jump and attack a creature which is 10ft or more below you, you deal 1d6 additional damage of the weapon's type. For every additional 10ft fallen, you deal another 1d6.
Stride of The Wind
Also at 6th level, you have learnt to chip into your ki reserves in order to effortlessly breeze through any obstacle.
You can spend 1 ki point to gain the benefits of Step of The Wind as a free action.
Supreme Dexterity
At 11th level. Your constant training has made you inhumanly dexterous.
You gain an additional 10ft to your movement speed and you gain 30ft of swimming speed. Your dexterity score and maximum increase by 2.
Force of Nature
Also at 11th level. You have learned to enhance your opportunistic strikes, enabling for more effective and lethal combinations.
When attempting to push a target, their strength saving throw is made with disadvantage. The push distance is increased to 15ft. Colliding with an object or another creature deals an additional 1d10 worth of bludgeoning damage. Attacking from a height now deals an additional 1d6 worth of damage per 10ft fallen.
Ultimate Freedom
At 17th level. Your God-like agility has ensured the wrath of those that try to harm you.
Whilst you are in Spirit Flow, you gain the benefits of disengage. If you preserved Spirit Flow from your previous turn, unless they have advantage on the attack, all ranged attacks made against you instantly fail.
Torrent
At 17th level. Harvesting the wind energy during your sprint, you can deliver a deceivingly baleful strike.
When running straight at a target, you add 1d6 extra damage of the weapon's type for every 20ft you move on the first attack made against them.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/16/2021 10:42:06 PM
|
12
|
1
|
--
|
Coming Soon
|
|
|
8/18/2021 9:45:13 PM
|
10
|
1
|
--
|
Coming Soon
|
|
|
8/18/2021 10:13:14 PM
|
14
|
1
|
--
|
Coming Soon
|
|
|
8/18/2021 10:14:06 PM
|
12
|
1
|
--
|
Coming Soon
|
|
|
9/10/2022 1:47:03 AM
|
21
|
4
|
--
|
Coming Soon
|







Comments