Paladin
Base Class: Paladin

"When a blade finds its mark despite all precaution, or an arrow kills from out of nowhere, that's the unmistakable work of the Shadow Paladin. While certainly capable of standing toe to toe, paladins of this oath prefer to flank and surprise, taking any and every advantage. Enemies rarely know how their defences have failed, and these paladins have no interest in enlightening them. From the simplest misdirection to the most complicated decoy, the Shadow Paladin rob opponents of certainty, and are never more dangerous than when seemingly face to face with the enemy. To fight a Shadow Paladin is to be uncertain that you faced one at all."

- An Account: Into the Darkness

The pious Church of Shadows guide the flock, and the devout knights protect the weak. Yet even the holiest of men threaten to fall to the darkest of temptations.

None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy clerics and knights can be saved from their judgment. Pariahs in their own land, they are known by many as the Shadow Paladins.

These sentinels bear no shields declaring their allegiance. Instead, their swords act as beacons to guide the meek through darkness.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Treacherous Strike. If a creature within 30 feet of you misses you with an Attack, you can use your reaction to force that creature to make a Wisdom save against your spell save DC to reroll the attack against another creature of your choice within their reach. If the creature is immune to the effects of being charmed, then your Treacherous Strike has no effect.

Darkness Aura. As an action, you cloak yourself in the dark shadow of your deity. For 1 minute, magical darkness spreads from you to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. When you use Darkness Aura, you choose any number of friendly creatures to be able see through this magical darkness.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Shadows Spells
Paladin Level Spells

3rd

bane, inflict wounds

5th

mirror image, misty step

9th

haste, dispel magic

13th

banishment, dimension door

17th

dominate person, hold monster

Cloaked by Shadows

Starting at 3rd level, your diety shields your presence and make your much harder to detect. You become proficient in Stealth (Dexterity) checks, and no longer have disadvantage while you don heavy armour.

Additionally, you can cast the spell pass without trace. It doesn’t count against the number of paladin spells you know, and you can cast it without a material component. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest. Whenever you start casting the spell, you can modify it so that it doesn’t require concentration. If you do so, the spell’s duration becomes 1 minute for that casting.

Invoke Substitution

Starting at 7th level, you can use your bonus action to magically change places with a friendly creature within 10 feet of you.

You can use Invoke Subsitution a number of times equal to your proficiency bonus (a minimum of once), and you regain all spent uses of it when you finish a long rest.

Shadow Meld

At 15th level, you have the ability to slip away from your foes. Immediately after you are hit by an Attack, you can use your reaction to turn invisible and teleport up to 60 feet to a spot you can see. You remain invisible until the end of your next turn or until you attack, deal damage, or force a creature to make a saving throw. Once you use this feature, you must finish a short or long rest before you can use it again.

Revenant

At 20th level, you fully assume to the mantle of your deity and their shadow. You no longer require food, water, or sleep. You may still gain the benefits of a long rest if you spend 8 hours undertaking light activities such as reading or keeping watch.

As an action, you can surround yourself with wispy shadows that last for 1 minute. While this aura lasts, when a friendly creature within 30 feet of you has their Hit Points reduced to 0 and not outright killed, it can choose to drop to 1 hit point instead, and gai temporary hit points equal to your Paladin level + your Constitution modifier (a minimum of 1).

Additionally, you can use a bonus action on your turn to command the shadows attack a creature. You make a weapon attack against a target within range, and if that attack hits, the target takes an additional 3d8 necrotic damage (included in the attack).

Oath Of Shadows Image

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