Monk
Base Class: Monk

The Way of the Drunken Fist teaches its students to move with the jerky, unpredictable movements of a drunkard. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. The drunken master’s erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and retreats.

Light Weight

Starting when you choose this tradition at 3rd level, you become very susceptible to alcohol, causing you to get drunk from just one swig. upon consumption, you gain the poisoned condition for 1 minute regardless of resistance and immunities and are considered drunk. when poisoned by alcohol you can roll a Constitution Saving throw (DC15) as an action to snap out of your drunken state and end the poisoned effect.

Staggering Reflexes

As long as you are Drunk, If a target attacks you, you can spend 2 ki points as a reaction to make an unarmed strike against them.

As long as you are Drunk, all attacks against you have disadvantage.

As long as you are Drunk, you have advantage, rather than disadvantage, on saving throws against being charmed or frightened.

As long as you are Drunk, Whenever you miss an attack you can move up to 10 feet without provoking an attack of opportunity.

Intoxicated Ki

At 6th level, you gain new ways to channel your ki. You can only use these abilities while Drunk.

Breath of Fire: As an action, you can spend 2 ki points to spit alcohol and ignite it, Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
Drunken Strike: if you land an attack with flurry of blows, you can spend 2 ki points to cause the attack to stun the target until your next turn.
Staggering Sweep: if you land an attack with flurry of blows, you can spend 2 ki points to knock the target prone.

Intoxicated Footwork

at 11th level, As long as you are Drunk, you have resistance to all damage except psychic damage.

Drunken Prowess

At 17th level, you've become so used to being drunk that getting poisoned by alcohol does not cause you to have disadvantage on attacks or ability checks, and the new sense of clarity lets you add two more strikes to your flurry of blows.

Previous Versions

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10/7/2022 10:02:48 AM
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