Warlock
Base Class: Warlock

Music can bind people in joy, in anger, in sadness. One might even go so far as to say it can make you lose control. But surely a song couldn’t compel you to create more of itself, like some sort of mental parasite - right?

 

This subclass was created for the Subclasseptember 2022 challenge!

Expanded Spell List

The Everlasting Symphony lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

(Dissonant Whispers isn't in the SRD, despite being in the PHB, so for legal reasons I can't code it into this homebrew.)

Everlasting Symphony Expanded Spells
Spell Level Spells
1st command, dissonant whispers
2nd blindness/deafness, zone of truth
3rd haste, slow
4th compulsion, freedom of movement
5th dominate person, modify memory

Maestro's Muse

At 1st level, you gain proficiency in the Performance skill. You also gain proficiency in a musical instrument of your choice, and you can use a musical instrument as an arcane focus.

Melody

Also at 1st level, you gain the ability to unleash a fragment of the Everlasting Symphony, infecting the minds of others with the song. As a bonus action, you begin playing one of the following Melodies. You must be holding a musical instrument with which you are proficient to begin playing a Melody, and when you do so, it begins to shine with a golden glow.

Grand Melody

This Melody produces an aura of majesty around yourself. When a creature of your choice within 30 feet of yourself is hit by an attack or forced to make a saving throw, it can use its reaction to add 1d4 to its AC or saving throw, potentially causing the attack to miss or the saving throw to succeed.

Flowing Melody

This Melody produces an aura of freedom around yourself. At the end of each of your turns, you impose disadvantage on attacks of opportunity on creatures of your choice within 30 feet of yourself.

Frenzied Melody

This Melody produces an energetic aura around yourself. Creatures of your choice can add 1d4 to the first attack roll they make on each of their turns.

You can only have one Melody active at a time. Your Melody lasts for 1 minute, or until you end it as a bonus action. Your Melody also ends early if you are incapacitated. You can use a Melody a number of times equal to your Charisma modifier (minimum: 1), and you regain all expended uses at the end of a long rest.

Coda

Much like the song that has embedded itself within your psyche, you evade all attempts to terminate you, reappearing when it is least expected. At 6th level, when a creature hits you with an attack, you can use your reaction to teleport, reappearing in an unoccupied space that you can see within 30 feet.

Once you use this reaction, you can’t use it again until you finish a short or long rest.

Harmony

At 10th level, you can add further depth to your Melodies by contrasting against them with a Harmony. When you begin playing a Melody, you can also begin playing one of the following Harmonies. You can only have one Harmony active at a time, and it ends when your Melody does. In addition, you can end the effects of a Harmony to begin playing a different one as a bonus action.

Dissonant Harmony

This Harmony produces an aura of tension around you. When a creature of your choice within 30 feet of yourself makes a saving throw, you subtract 1d4 from the roll.

Driving Harmony

This Harmony produces an aura of determination around you. Creatures of your choice within 30 feet of yourself gain a number of temporary hit points equal to your Warlock level at the end of each of your turns.

Tonal Harmony

This Harmony produces an aura of longing around you. Creatures of your choice within 30 feet of yourself can teleport to an unoccupied location within 5 feet of you as a bonus action.

You can only have one Harmony active at a time, and it ends when your Melody does.

Finale

At 14th level, you gain a glimpse of something magnificent - the final act of the Everlasting Symphony. When you begin playing a Melody, you can instead enter the Finale. When you do so, you begin playing every Melody and Harmony at once. The Finale only ends after being played for 1 minute; it continues if you are incapacitated, and even if you die the Finale continues playing at the site where you were last alive.

Once you use this feature, you can't use it again until you finish a long rest. In addition, when you finish playing the Finale, you suffer one level of exhaustion, as your mind briefly comprehends the.end of infinity.

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