Base Class: Monk
These monks have been in intense training for years. MANY years. They meditate and bring peace to others. But if temped, they can easily kill you.
Monk bestow
You can heal or hurt someone.
healing them will restore 2d6 hit points. You gain an extra die when you gain a feature in this subclass
hurting them will bring disadvantage on rolls and will have plus 3 on attack and damage rolls made against it.
you can do this a number of times equal to you wisdom modifier ( minimum of once) before using a long rest to regain lost expenses
if the creature that is being hurt dies in 2 turns after getting cursed, you have no need to expend a useage.
this takes an bonus action
Death blow
As an action, You can rally up your party. You next turn, the rally ends. All damage for the round are critical hits, deal max damage, and does magic damage. People can chose if they want to do this. But, when you take your next turn, every person that chose to get the boat takes 1d8 Psychic damage.
Extra attack
You get an extra attack.
this is not the same feature as the 5th level feature. This is a new extra attack. So you get 2 extra attacks.
Transcendence
You can use ki points to make yourself invincible. For every ki point you spend, you gain immunity to all damage except magic and silver damage. You Allso have a flying speed pf the speed that you have with the unarmored movement.
Let’s say that you use 10 ki points. 10 times 5 is 50, so you stay like this for 50 minutes.
You end up talking 7d4 magic damage after the effect ends.







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