Monk
Base Class: Monk

Since time immemorial, people have fought. Two people fight over a small quarrel, one group fights another for a perceived sleight, one nation declares war upon another for some nebulous and unclear reason. All the same, people fight. And with fighting inevitably comes death. Orders of warriors secluded themselves, studying the ways of the world in order to better themselves, gain mastery over themselves. To defeat what is mortal and achieve that which is divine. A life of ascetism is a lonely and burdened one. The many warrior orders who devote themselves to trial after trial are well aware, and because of this, they can say with certainty that unlike most people, they will not fight for nebulous unclear reasons.

Warriors of The Phoenix are the exemplification of those ideals. Through harsh training and religious devotion to bettering oneself, they have achieved the realisation of their ideal in the mortal world. Able to conquer themselves in the pursuit of protecting those caught up in the wars, the skirmishes, The Way of The Phoenix teaches that everyone has the potential to grow, to develop their best self, to protect those who have yet to achieve that, and then once you have achieved it, to go further beyond. Leaving your body behind, you will become stronger reforming and surpassing your previous limits time and time again.

Dedicated to protecting the meek and defeating that which is evil, The Way of The Phoenix teaches people to surpass their previous selves in the pursuit of defeating both their inner demons and outer evils attempting to destroy that which is innocent. Warriors of The Phoenix are almost always good and righteous.

Phoenix Burst

3rd-level Way of The Phoenix feature

Starting when you choose this tradition at 3rd level, your burning soul and free spirit allows you to shed your mortal form and create yourself anew. When you are reduced to 0 hit points, making death saves or immediately when you die, you can use your reaction (including on your turn) a number of times equal to your Wisdom modifier per long rest to spend 2 ki points in order to let the burning fury of your soul singe your mortal body, in the process recreating it with the strength of your spirit.

When resurrecting this way, you have 1 HP, and have temporary HP equal to your monk level + half of your maximum HP, rounded down. You also gain several effects for 5 minutes or until the beginning of your next short or long rest (whichever is sooner):

  • You deal additional fire damage equal to your wisdom modifier when you hit using an unarmed strike or monk weapon and are resistant to fire damage.
  • Additionally, each time your body reforms, your spirit blazes harsher than the last. For each resurrection in this way, the 5-minute duration resets and until your next short or long rest, increase the martial art damage dice you have by 1. These additional dice deal fire damage.
  • Further, the quick and intense explosion of your soul damages all nearby creatures. All creatures within 10 feet of your body when it combusts take fire damage equal to your monk level.
  • Finally, at the end of the combat that you used this feature, you gain 1 level of exhaustion for each use of this feature. This exhaustion is cumulative and cannot be recovered through spells or other magical effects such as the Greater Restoration spell. You are immune to exhaustion's effects while your Phoenix Burst is active.

Igniter of Souls

6th-level Way of The Phoenix feature

At 6th level, you've learned how to harness the power of your blazing soul and can ignite the flames of resurrection at will.

As an action, you can trigger a phoenix burst without being at 0 HP, making death saves or immediately after dying. Using a Phoenix Burst in this way functions the same as if you would have resurrected from 0 HP, except using your action, and still giving you exhaustion.

Further, your control over death and rebirth has allowed you to ignite the souls of your fallen companions. Any creature you touch that has died within the last minute can be revived by you, expending one use of a Phoenix Burst and costing 2 ki points. All features of the Phoenix Burst are conferred to the creature you resurrect, including exhaustion (even if they are not in combat), however they do not benefit from the increase to martial arts dice unless they are also a monk.

Empyrean Blaze

6th-level Way of The Phoenix feature

Also at 6th level:

Your mastery of the blazing Phoenix fire has granted you resistance to fire damage naturally.

Mastery of Rebirth

11th-level Way of The Phoenix feature

Beginning at 11th level, when you use the Phoenix Burst to resurrect yourself, you recover exhaustion on a short or long rest. One level is restored on a short rest, while all levels are gone on a long rest. The exhaustion gained by the Phoenix Burst feature still cannot be recovered through the use of spells such as Greater Restoration.

Additionally, through repeated practice and tempering the flames of your spirit, the effects of your phoenix burst now last until the start of your next short or long rest, rather than 5 minutes.

Blaze of The Phoenix

17th-level Way of The Phoenix feature

Starting at 17th level, your touch can channel the energy of the Phoenix into a creature. As an action, you touch one creature within 5 feet of you, and you expend 5 ki points. The target must make a Constitution saving throw, and it takes 8d10 fire damage on a successful save.

On a failed save, the creature is recreated through flames of resurrection. Choose new vulnerabilities of your choice, up to 3. You can choose the same vulnerability multiple times, as explained below.

Features that state the creature has resistance or immunity to damage, are instead reduced by one level (for example immunity becomes resistance, resistance becomes no resistance, and no resistance becomes a vulnerability).

Blaze of The Phoenix lasts until the end of your turn after your next turn.

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