Base Class: Monk
Violence is not your way. You know that everytime that you hit, something try to hit you harder. Instead, you prefer to show the world the foolishness of violence. As the reed in the wind, you will bow, but not break. Former adventurer, monks in need of a respite or people trying to flee violence learn to use this, gaining a peace of mind and spirit while keeping themselves healthy. Your strength don't matter, but the stronger the enemy, the more incredible you become.
Ebb and Flow
At 3rd level, when picking this subclass, you abandon direct violence. You can't use the attack action anymore. Instead, you can use an action on every melee attack that misses you to deal damage equal to your martial arts damage dice to the creature that attacked you. You still have to roll to see if you make him hit itself. You are proficient in this action.
You can't use a reaction to attack a passing foe in your reach that would provoke an opportunity attack either. Instead, make an attack roll. If you hit, you make no damage but the enemy fall prone.
At 12th level, you can use either your martial arts dice or the creatures own damage dice. If a saving throw is required after the damage, the creature must make it.
Defense of self
At level 11th, you learned to become annoyingly efficient at protecting yourself. Add your proficiency bonus to your Armor Class. You must not wear an armor to gain this feature.
Life of work
Meditation and working around the monastery allowed you a time of reflection and to develop a craft. At 3rd level, you gain proficiency in a toolset of your choice.
Shaming the bullies
Violence is not the way, but to teach it to others, the best way is to prove its uselessness. At 7th level, using an action, you can taunt the enemy or a group of enemies of your choice to fight you. The group of enemies must be of the same type. They must make a wisdom saving throw of 8+your wisdom modifier+your proficiency bonus. On a failed save, the enemy or group of enemies will attack you, not caring who might be more of a priority target than you. On a successful save, the enemy(ies) are immune to your taunting for the next 24 hours.
Karma
You're extensive training and refusal to use violence made you understand how ki flows all around you and in the world. At level 17th, you can use 4 ki point as an action to redirect spell attacks aimed at you at a creature you can see. The attack now aims that creature instead. The effect lasts for 1 minute. As the effect end, you suffer one level of exhaustion.







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Posted Mar 4, 2019Thank you for the notes. I will try to make both the wording and skills clearer. For answering your questions:
Karma uses an action before it works, so by the start of your turn and for one minute, any spell attack targeted toward you get flung back toward your chosen target. So if you didn't plan Karma up, you can't redirect spells. It avoids using your reaction on that instead of deflecting missiles.
I forgot to add a limit to shaming the bullies. It should be used once every short rest. Adding that now.
If you ever use it in a game, tell me how it went.
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Posted Feb 28, 2019I think the idea of this is really cool! There are some minor grammar issues, but those are honestly negligible in the grand scheme of things. I love the idea a lot, and the execution is really good overall.
Some really good points are the FLAVOR. I love the background of the subclass as a whole, and it gets me invested in what kind of character to make when using this, and what to use to make it interesting, such as creating juxtapositions to the actual subclass itself.
One of the few complaints I have is in "Karma," and its somewhat confusing wording. "...you can use 4 Ki points as an action to redirect spell attacks aimed at you at a creature you can see." Does using this feature in the next minute require your reaction, or is it simply something you can just DO, or does this use a weird form of action economy like in Ebb and Flow? A small explanation on the mechanic would be nice, even if just as a note in Ebb and Flow, or as a general feature to help understand the subclass.
I really love how this also doesn't have any worthless size limiters or anything, though I can imagine DMs getting really worked up over that.
A downside I could see is on "Shaming the Bullies," restrict it to a certain level of intelligence. If the creature has...perhaps 4 Intelligence or lower, it ignores you, or is immune to the effect, perhaps.
Other than those two really small things, no complaints, really, other than the really small nitpick-ish grammar issues here and there! I love the idea overall, and might be using it in a future game...or rather on a future character.
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Posted Aug 1, 2018Please, give me constructive comment if you ever use this subclass. I would be happy to listen since it's my first try at making one.