Rogue
Base Class: Rogue

Alacrity Rogue's are exemplified by their lightning fast reaction times and ability to travel short distances in an instant confusing your enemies by seemingly being everywhere on a battlefield. Getting the jump on all who threaten you or surprising those who you deem a threat.

Thrown Weapon Fighting

3rd-Level Alacrity Feature

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Quick Reflexes

3rd-Level Alacrity feature.

You are able to use your reaction to roll 1d4 and add it to your ac against an incoming attack. This buff only affects this single attack and goes back down immediately after. 

Quick Reflexes

3rd-Level Alacrity Feature

When you choose this archetype at 3rd level, you are able to use your reaction to roll 1d4 and add it to your ac against an incoming attack. This buff only affects this single attack and goes back down immediately after. 

Reactive Blink

9th-Level Alacrity Feature

When you are the target of an attack hit or miss you may use your reaction to teleport away to one of your blink markers. If the attack beats your AC or you fail the appropriate saving throw you still take the effects of the attack or spell but it does not stop your teleportation. ie if an owlbear hits you with its claw and rolls a 25 to hit thus hitting you, you still take the damage from the claw and teleport away which may save you from any further harm of the enemy.

9th-Level Alacrity Feature

You are able to make arcane symbols and teleport between them. You are able to make a number of arcane symbols equal to your Intelligence modifier x2 {{2*modifier:int}}. Using these symbols you are able to teleport between them using your reaction. You require a certain amount of space on an object or person to mark it. It must be the size of the palm of your hand. example dagger yes. arrow no. work with your DM on small items to make sure they are ok with it.

It takes a bonus action to place a mark on something and it cannot by removed except by magical means. Dispel magic, disintegrate, etc. You must have a straight path to your marker to teleport to it you cannot go around walls or cover ie line of sight needed. and require space to do so. You immediately appear in a 5ft space adjacent to your marker if no 5ft space is available the teleport fails.

Extra Attack

13th-Level Alacrity Feature

When you take the attack action on your turn you may attack twice.

Reactive Master

17th-Level Alacrity feature

Starting at 17th level you gain an extra reaction. Both reactions are refreshed at the beginning of your turn.

Previous Versions

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