Monk
Base Class: Monk

A warrior in spiked armor leaps into combat with their trusty spear, many know on sight they are a Dragoon. With the ability to leap through the skies, and fierce lance/spear skills to combat the worst monsters, Dragoons are warriors without equal. 

Way of The Dragon

  • You benefit from Unarmored Movement even while wearing Medium armor or less. If wearing armor, you instead calculate your AC as the piece of armor + Wisdom, substituting Dexterity. 
  • Chose one Formation
    1. Lancer: Lances are now considered Monk weapons for you, and do not impose disadvantage while someone is within 5 feet of you.
    2. Dragoon: Spears throw distance is doubled, and damage dice is a d12.
    3. Knight: You can wield shields, and shields have a throwing distance of 20/40 feet.
  • You gain Proficiency in Draconic and Land Vehicles, with advantage to attempts to ride beasts.
  • When using Step of the Wind, the feet jumped vertically are doubled and your target receives the fall damage, you take half before calculating Slow-Fall. Additionally, Jump height can be calculated with Dexterity instead of Strength.
  • When using your jump the distance vertically doubles at 1, 5, and 10 ki points with every point in between adding 10 feet. 

Dragon Blood Awakening

  • The Jump Class Feature, starting at 5 Ki points, includes an AOE with a damage radius equal to 5 feet per Ki points spent after 5 points. Creatures caught in this AOE must roll a Dexterity save [DC = Monk Save DC] or take half damage from the blast-wave of your mighty jump.
  • Along with this, your primal draconic connection to arcana has affected your magical essence. Once per short rest, when targeted by a cantrip, you may use a reaction to absorb that cantrip and use it until you swap it with another cantrip. (Optional: Consider allowing Missile Deflection to effect attack Cantrips.)

Meteor Jump

  • Beginning at 11th level, you gain one use of the 'Find Greater Steed' spell per long-rest, and when using this feature you may summon a trained Wyvern in addition to the other options.
  • At 10 points of ki, the AOE Radius of your jump doubles. Any points spent after that it increases your movement by 20 feet per Ki point spent.

Storm of Steel

Using your action you transform into a dragon-like form. For 1 minute, you gain the following benefits. This ability ends if you go unconscious or choose to end it as a bonus action

  •   Your movement speed is doubled.
  •   Flurry of blows does not cost Ki.
  •   When using this ability, every creature within 120 feet must make a Wisdom saving throw (Use Monk’s Spell Save DC) or become Feared.
  •   Your Missile Deflection feature is doubled, and if you reduce the missiles damage to 0 and do not return it towards the attacker, your reaction is refunded. If you use the ki point to reflect the missile back at the attacker, your reaction is still consumed.
Way Of The Dragoon Image

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