Base Class: Wizard
Ever gotten BOOOOOORED of all these goody-goody wizard subclasses? Wanna try black magic? Wanna steal spells? Well cool, play this subclass.
Necrotic Power
At 3rd level, your studies of necrotic forces allow you to incorporate them into your spells. As a bonus action, you may deal an additional 1d4 necrotic damage to your opponent when you succeed on an attack roll against them. The dice size grows at level 6 (1d6), level 8 (1d8), level 10 (1d10), level 12 (1d12), and level 20 (1d20).
Dark Cunning
At 6th level, you can easily outsmart fools. You have advantage on all Deception, Insight, and Persuasion checks and saving throws against creatures with a lower Intelligence score than you.
Shadow Seeker
At 10th level, you can use your action to venture into a creature’s mind. They must make a Charisma saving throw contested by your Spell Save DC. On a fail, you gain one ability, feature, or spell of your choice that the creature knows for 1d4 days. If you take a spell, you can copy it into your spell book as long as you are a high enough level to cast it. You can’t use this feature again until you finish 1d4 long rests.
Ingenious Spark
At 14th level, you can cast spells you’ve seen before using your own inventive incantations. Whenever you finish a long rest, you can pick a cantrip from the wizard spell list that you do not already know. You can cast this cantrip at will until you finish another long rest.
Cool