Base Class: Monk
Monks of this order have focused their body through the way of dance. Allowing them to bend their bodies in various ways and also protect themselves from incoming blows while also using their momentum to deal devastating blows.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the Acrobatics and Performance skills if you don't already have it. Your martial arts technique mixes combat training with the precision and flowing movements of a dancer. You also gain expertise in the Performance skill, which lets you double your proficiency bonus for any Performance checks you make.
Capoeira
Starting at 6th level, you can move in an uninterrupted, quick and unpredictable flow. You gain the following benefits.
Negativa. When you're prone, you can stand up by spending 5 feet of movement, rather than half your speed.
Banda. When a creature misses you with a melee attack roll, you can spend 1 ki point as a reaction to sweep the attacker's legs, make them fall prone if they fail a dex saving throw against your ki save dc and reduce their movement to 0 for the rest of the turn.
Shield Samba
Starting at 11th level, you become incredibly hard to hit as your constant unpredictable movement refines even further. You have advantage on Dexterity saving throws. In addition, when you move you can spend up to three ki points and increase your ac by the amount of ki spent until the start of your next turn.
Flamenco Finale
At 17th level, you gain the ability to place a precise, devastating blow at the perfect opportunity. Once per turn, before you attack an enemy that is not prone with an unarmed strike, you may spend 3 ki points to force the target to make a dexterity saving throw against your ki save DC. If the attack hits, it is a critical hit and you gain advantage on unarmed attacks against that target until the end of the turn.
Previous Versions
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