Base Class: Cleric
Clerics dedicated to the gods/goddesses of luck and fortune often adopt the Luck Domain. These clerics can influence the tides of fate to tip the scales of fortune in their favour.
Change Luck
At 1st level, you gain the ability to influence luck in your favour. Whenever you roll one or more dice, you can choose to reroll it after seeing the result of the first roll. You must use the new roll. You can use this ability a number of times equal to your Wisdom modifier, you regain all uses at the end of a long rest.
Share the Luck
At 1st level, you learn to share your luck with others. You learn the Resistance and Guidance cantrips if you don't already know them. They count as cleric spells for you.
Domain Spells
You learn the following domain spells. They count as cleric spells for you. You always have them prepared and they don't count against the number of spells you can prepare each day.
1st: guiding bolt, grease
2nd: mirror image, augury
3rd: blink, bestow curse
4th:confusion, death ward
5th:modify memory, reincarnate
Channel Divinity: Curse of Misfortune.
At 2nd level, you can use Channel Divinity to curse a creature with bad luck. As an action, you choose one creature within 60 ft. That creature must make a WIS saving throw against your spell DC. On a failure, that creature makes all attack rolls and ability checks at disadvantage for the next minute.
Channel Divinity: Blessing of Luck
Starting at 6th level, when you or a creature within 30 feet of you fails a saving throw, you can use your reaction to expend one use of your Channel Divinity to grant that creature a +10 bonus to the roll.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Control Fate
Starting at 17th level, you can call on your deity to alter fate. When a creature you can see within 120 ft of you is prompted to make an ability check, attack roll or saving throw you can instead determine the number they roll. You must use this feature before the check/attack/save is rolled. Once you use this feature it cannot be used again until you finish a long rest.
Previous Versions
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