Barbarian
Base Class: Barbarian

Warriors of the abyss, these fighters are people who channel the power of the abyss to fight for freedom. They fight for what they think is right, but they will do anything for power and are corrupted people even though they try to fight for what's good. With a great sword on one hand and a dagger on the other they are truly spinning towards their destiny.

Abyssal Training

At lvl 3 your great sword adapts to your new powers, it becomes a pure black color just like the void. Your great sword now deals an extra 1d6 necrotic damage and now counts as a magical weapon if it already isn't. The great sword also has a circle AOE equal to the range of the great sword. ( The sword must be attuned to and the necrotic dice increase by one at lvls 6, 10, 14. ) ( It takes one hour to take out the power and on )

Wrathful Leap

At Lvl 3 you can take an action three times per long rest to leap at a creature, this attack has a range of 20 Ft and a Circle Aoe of 15 and if hit the attack does 3d10 Force Damage and applies curse stack. ( Curse Stack makes every attack toward a creature inflicted with it do a extra die of damage and can be stacked 4 times. )

Abyssal Rage

At lvl 6 while popping rage you can choose to apply curse stack to up to 5 people, also while raging you can choose two extra damage types to be resistant to and your extra necrotic damage from your great sword increases by one die. ( Curse Stack makes every attack toward a creature inflicted with it do a extra die of damage and can be stacked 4 times. )

Ballerina of the Abyss

At Lvl 6 you learn how to manifest a dagger formed from the abyss, this dagger uses Str and deals Force damage. While the dagger is formed you can wield your great sword with one hand and your dagger with the other, As a bonus action you can swing the dagger but you cannot throw it. If the dagger is more than 50 Ft away from you it instantly teleports to your hand in which you wield it. ( It adjusts the preferred size of the person. )

Spinning Soul

At Lvl 10 you can take a bonus action to use Spinning Soul once per long rest, all damage you take is reduced by twice you lvl, you cannot be knocked back, you can't be grappled or prone, your Ac increases 1, every time you hit an attack you can choose to move 10 Ft without provoking opportunity attack. ( This can be stacked with rage. )

Deflecting Spin

At lvl 10 you can take a reaction twice per long rest to spin at a rapid pace with your great sword and dagger, while using this move you give yourself 1 AC, Any Ranged Attack that does Piercing, Slashing, and Bludgeoning is nullified. Anyone that is in 10 Ft of you must roll a Dex save equal to 8 + Strength Mod + Prof Bonus or take 10d8 Force Damage.

Void Slicer

At Lvl 14 you can take an action once per long rest to use Void Slicer, if hit the attack implies 2 Curse marks and does 6d12 Force Damage, the move has a range of 20 Ft and a sphere AOE of 15.

Great Cyclone

At Lvl 14 you can take one whole action to charge up a devastating attack. While using this attack you take 4 less damage to every attack but you must charge it for 3 turns and you cannot cancel it, once those 3 turns have passed you spin toward someone with a range of 60 and a Line AOE of 10 Ft and dealing 15d6 Force Damage if hit. This attack can be used once every week.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2023 8:45:41 PM
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