Fighter
Base Class: Fighter

The weapon master is just as it sounds. A warrior adept with any weapon you put in their hands.

Weapon mastery

When you choose this archetype at 3rd level you gain 2 additional fighting styles from this list. You gain 2 more at level 7. You cannot take a fighting style more than once.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Disarming Fighter

As a bonus action you make a contested strength roll to attempt to disarm your opponent.

Improved Fighting Style

At 10th level, You can upgrade one of your fighting styles.

Improved Archery

You gain a additional +2 bonus to attack rolls you make with ranged weapons.

Improved Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain an additional +2 bonus to damage rolls with that weapon.

Improved Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, Instead of rerolling a 1 or 2 on your damage die when using a weapon with two hand you can instead roll an additional damage die and add it to the 1 or 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Improved Thrown Weapon Fighting

You can draw a weapon that has the thrown property as part of the attack you make with the weapon.

In addition, when you hit with a ranged attack using a thrown weapon, you gain an additional +2 bonus to the damage roll.

Improved Two-Weapon Fighting

You gain two weapon armor class benefit of +1 to your ac when wielding a weapon in each hand. You also do not need the dual wield weapons to have the light property.

Improved Unarmed Fighting

Your unarmed strikes can deal bludgeoning damage equal to 1d8 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d8 becomes a d10.

At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.

Fighting Style Expert

Starting at 15th level, You may choose one of your fighting styles to become a master of it.

Archery Master

You gain mastery over the archery fighting style giving you another +3 bonus to your ranged weapon attacks.

Dual Wield Master

When you are wielding a melee weapon in each hand, you gain a +2 bonus to damage rolls with that weapon.

Dueling Expert

You become an unparalleled duelist giving you another +3 to damage rolls when you have a weapon in one hand.

Great Weapon Expert

While using a 2 handed weapon you crit on 19-20

Thrown weapon Master

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you throw, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must be thrown for you to gain this benefit.

Unarmed Expert

Your unarmed strikes can deal bludgeoning damage equal to 1d10 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d10 becomes a d12.

At the start of each of your turns, you can deal 1d6 bludgeoning damage to one creature grappled by you.

Improved Critical

At 18th level, You score a critical hit with weapon attacks on 19 or 20. 

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