Monk
Base Class: Monk

The Way of the Mountain emphasizes your control over your own body, allowing you to shrug off physical blows and stand firm in the face of overwhelming force.

Rolling Boulder Technique

Starting when you choose this tradition at 3rd level, you can manipulate your physical body with your ki to boost your stamina and strength for a relentless attack. Whenever you hit a creature with multiple melee attacks using a monk weapon or unarmed strike in a single turn, that creature must succeed on a Strength saving throw or be subjected to an additional effect depending on how many hits are accrued.

1 Hit: No extra effect
2 Hits: You deal extra damage to the creature equal to your STR modifier, or half as much on a successful save.
3 Hits: Deal additional damage as with 2 hits, and you knock the creature prone or push it 5 feet.
4+ Hits: Deal additional damage as with 2 hits.

 

 

Roots of Stone

At 6th level when subjected to a forced movement effect or an effect that would knock you prone, you can use your reaction to spend 1 ki point and become immune to those effects from the same creature until the end of your next turn.

Ex. If you use this feature when an enemy attempts the Shove action against you and succeeds, you are not pushed 5ft or knocked prone and cannot be forced to do so by that creature until the end of your next round.

At 6th level you also gain resistance to slashing damage as your skin takes on stone-like qualities.

Mountain's Strength

Beginning at 11th level, you can tap into your ki to increase your strength manifold for a few moments.
You gain proficiency in Strength (Athletics) if you didn't already.

As an action you can spend a number of ki points up to your Monk level divided by 3 (rounded down) to make a single, powerful strike. This strike is treated as a normal attack, but is not an Attack action (and cannot trigger Two-Weapon Fighting or Flurry of Blows bonus actions). This strike gains the following benefits depending on how many ki points you use.

  • The strike gains a bonus to the attack roll equal to the number of ki points spent. This bonus stacks with all other enhancement bonuses.
  • The strike deals an additional die of damage per ki point spent. This damage die is your martial arts die.
  • A creature hit by the strike must succeed on a STR saving throw (the DC of which increases by 1 per ki point spent) or be thrown 10 feet per ki point spent away from you, landing prone at the end of the throw. The target takes half damage and is thrown half as far without falling prone on a successful save. A creature or other obstacle in the path of the thrown creature maybe be subject to falling damage at the DM's discretion.

Stoic Tenacity

At 17th level, you embody the immovable nature and strength of a mountain. You gain the following features.

  • You can ignore all non-magical attempts at forced movement while conscious. (You can still use Roots of Stone to resist magical attempts).
  • You gain resistance to non-magical bludgeoning and piercing damage.
  • You are immune to the Petrified condition.
  • Your body does not decay after death, and remains a valid target for spells that bring characters back to life indefinitely so long as it remains intact.

As a bonus action, you can spend 3 ki points to cast the spell Earth Tremor at 5th level. You can control the range of the spell to be anywhere between 10 and 30 feet, and you ignore all difficult terrain caused by the spell.

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