Base Class: Monk
The free-spirited monks of the Way of Wayfinders are true vagabonds; worldly travelers who venture for the purpose of venturing. Rarely traveling with an intended destination in mind, these wise drifters instead let their ki guide their journeys; happy to experience whatever the universe has in store for them. Preferring to train and study on the open road, these monks can rarely be found at monasteries. Not for very long anyway.
Due to their innate yearning for travel and talent for navigation, many of these monks end up as navigators as part of crews at sea or as members of trade caravans.
Mystic Navigator
Beginning when you choose this tradition at 3rd level, you are a skilled navigator with an innate sense for directions. You gain proficiency in the Wisdom (Survival) skill, as well as Cartographer's tools. In addition, you always know which direction is north.
Wayfinder's Compass
Also at 3rd level, you summon forth a pool of ki, providing you with guidance in combat. As a bonus action, you can spend 1 ki point to summon the spectral face of a compass on the ground in a 20-foot-radius circle centered on you. The circle moves with you and lasts for 1 minute, or until you are killed. For the duration, you gain the following benefits:
- You and allies within the area ignore the effects of difficult terrain.
- You gain blindsight within the area.
- Once on each of your turns, you can choose to gain advantage on an attack roll you make against a creature within the area.
Guiding Ki
At 6th level, you can manipulate your ki to guide your allies. Whenever a creature within the radius of your Wayfinder’s Compass feature makes an attack roll, you can use your reaction to grant it advantage on its roll. You cannot target yourself with this feature.
Cardinal Boons
At 11th level, you can call upon the aspects of the cardinal directions to grant yourself and your allies temporary boons. Whenever you activate your Wayfinder’s Compass feature, you can choose to spend 1 additional ki point to channel the qualities of one of the cardinal directions, granting benefits based on the chosen direction for the feature’s duration:
Blazing South. You and creatures of your choice within the radius of your Wayfinder’s Compass feature gain resistance to fire damage. In addition, whenever you hit a creature with an unarmed strike or a monk weapon, it takes extra fire damage equal to your Wisdom modifier.
Frigid North. You and creatures of your choice within the radius of your Wayfinder’s Compass feature gain resistance to cold damage. In addition, whenever you hit a creature with an unarmed strike or a monk weapon, its movement speed is halved until the beginning of your next turn.
Resilient East. You and creatures of your choice within the radius of your Wayfinder’s Compass feature gain a +2 bonus to your AC. In addition, at the beginning of each of your turns, you gain a number of temporary hit points equal to two times your Wisdom modifier.
Swift West. You and creatures of your choice within the radius of your Wayfinder’s Compass feature do not provoke attacks of opportunity. In addition, you do not need to spend a ki point to use your Patient Defense or Step of the Wind features.
A creature who leaves the radius of your Wayfinder’s Compass feature immediately loses any benefits gained from standing within it.
Interplanar Wayfinder
At 17th level, you can use your ki to navigate across vast distances, or even across planes, in an instant. You can spend 5 ki points to cast the teleportation circle spell, without requiring material components. When you do so, you can either link it to a specific teleportation circle whose sigil sequence you know, or choose a plane of existence you are aware of, and link it to a random teleportation circle on that plane.

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