Rogue
Base Class: Rogue

Rogues are already well-known for their ability to snipe from the shadows. Rogue Trickshots, however, have taken their love of archery to the next level.

Longbow Proficiency

Starting when you choose this Roguish Archetype at 3rd level, you gain proficiency with longbows if you don’t already have it.

Aimed Shot

At 3rd level, you can use your bonus action to carefully aim your next shot. Choose a target within 100 feet of you. Then, select one of the following benefits:

  • The next ranged weapon attack roll you make against that target is made with advantage.
  • The next ranged weapon attack roll you make against that target ignores half cover and three-quarters cover.

Instinctive Shot

At 9th level, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you make a ranged weapon attack before doing anything else on that turn.

Debilitating Shot

At 13th level, you can use your arrow to temporarily subdue foes. When you use your Aimed Shot feature, you can choose one of the following benefits in place of the other benefits already offered:

  • If the next ranged weapon attack you make against the target hits, the attack deals normal damage and the target drops a held item of your choice. If the target is holding the item with two or more hands, it can make a Strength saving throw with a DC equal to 10 or half the damage taken (whichever is higher). On a successful saving throw, the target does not drop the item.
  • If the next ranged weapon attack you make against the target hits, the attack deals normal damage and the target’s speed is reduced to 0 until the end of its next turn.

Bullseye

Starting at 17th level, your aimed shots are capable of instant death. When you attack and hit a creature that you’ve targeted with your Aimed Shot feature, you may forgo one of the feature’s normal benefit offerings to force the target to make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed saving throw, the attack becomes a critical. You can use this feature three times, and regain expended uses after you finish a long rest.

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