Fighter
Base Class: Fighter

The angels watching from up above have deemed you worthy of their wings and flight, which give you an advantage during fights.

Wings

You gain wings, and you gain the aerial dive bonus action

Wing Strike

Whenever another creature hits you with an attack, you can hit them back with an attack with your wings

Whirlwind

Twice per short rest, you can spin around in a fury and create a magical whirlwind in a 50 foot cone. You can choose people who aren’t affected by it, but the people affected by it must make DC 19 Dexterity saving throw or else be flung away 30 feet and take 8d8 bludgeoning damage. If they succeed, they are knocked prone and take 2d6 force damage.

Push Back

Starting at 15th level,You can use your wings to make powerful gusts of wind that don’t let people come near you unless they make a DC DEX 23 CHECK.

Supreme Punch

If you punch the ground after a 30 foot dive from the air, you send force exploding all around you. All creatures (except the ones you choose) take 8d10 damage and are thrown back 10 feet, taking another 2d4 bludgeoning damage. If they succeed on a DC 18 Con saving throw, they take half damage and are knocked prone.

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