Base Class: Monk
The Ashura lives for battle and the opportunity to test their might.
Close Combat Expert
Starting at 3rd level when you choose this path you gain proficiency with martial weapons and may replace any strength requirement with your DEX. Whenever you are within 5 feet of an enemy increase your to hit bonus by 1 for every enemy up to your proficiency bonus + 1.
Combat Reflexes
At 6th level, you gain the ability to heighten your defense's having honed your reflexes in countless battles, whenever you end your turn within 5 feet of an enemy increase your Armor Class by 1 up to a maximum of your proficiency bonus + 1.
Blades, Claws, Fangs!
Beginning at 11th level, Once per turn you may choose to do maximum damage with an attack. When you reduce an enemy to 0 hit points you may choose to have any remaining damage carry over to an enemy within 5 feet.
Rage Of The Ashura
At 17th level, When you hit with a flurry of blows you may spend 3 ki points to initiate a flurry of attacks that stop only when you miss an attack or there is no enemy within 10 feet to be attacked.







-
View User Profile
-
Send Message
Posted May 21, 2023New to homebrewing. Trying to make a frontline monk that can act as a single martial and still be effective. input welcome.