Base Class: Fighter
Anti-Mages are experts at killing All forms of magic users.
They are known for having a hate of almost all forms of magic, as most magic is evil, however they are perfectly fine with helpful magic, or magic that is mainly helpful.
Anti-Mage Spells
Beginning when you choose this archetype at 3rd level, you get the few spells that Anti-mages use.
More spells made for anti magic at later levels
Anti-Mage Spells
Beginning when you choose this archetype at 7th level, you get the few spells that Anti-mages use.
Remarkable Athlete
Starting at 10th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus.
In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.
Additional Fighting Style
At 15th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Anti-Mage Spells
At 18th level, you get the few spells that Anti-mages use.







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Posted Nov 13, 2024So I choose this archetype at both 3rd AND 7th level?
Poggers
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Posted Oct 3, 2023Well, theres literraly only one abbility of champion. its still not good
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Posted Jun 4, 2023Hey sorry y'all for never updating this, never really meant to post this, but the idea I had was a fighter who specializes in fighting magic users, and that they would have a specific small list of spells to facilitate their ability. So they wouldn't have a full spell list like usual. I'll try to get around to remaking this subclass.
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Posted Mar 2, 2023"experts at killing All forms of magic users", then gives us spells(that you didn't even specify).
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Posted Dec 26, 20221. Where are the spells and how many.
2. Bro copy and pasted Champion class and gave is the spells that we know nothing about. Nobody already uses champion.
3. Man if I new the spells it would be 32839128x better.
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Posted Jan 27, 2022This subclass contains two things. First Anti-Mage Spells, boring feature, that gives you unkown amount of unknown spells. Second is 1:1 copy of Champion subclass. It's boring, unspecific even the name is meh... it could be Mage Hunter or smth like that, but it's object-like name
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Posted Jun 5, 2021Bro... They're spells that an Anti-mage uses
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Posted Mar 27, 2020Hey sorry just all of these, it wasn't working right when I set it up, I'll work on it. The Spells the class gets are like, Counter spell, dispel magic, etc.
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Posted Mar 27, 2020May I ask what spells, I am assuming they are any spells.
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Posted Oct 11, 2019WHAT SPELLS???!!!
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Posted Oct 7, 2019cool dude what are the spells ????