Base Class: Rogue
You focus your art become closer and closer to air, formless yet a devistating force of nature. The being of air enhances your strikes and detatches you from the chains of the earth.
Eternal Breath
When you choose this archetype at 3rd level, you gain the ability to hold your breath indefinately.
Gust of wind
Starting at 3rd level, you are able to utilise the wind to manipulate the movement of your enemies. Whenever you make an attack, you can cause a gust of wind to move the target 15 ft in a direction you choose. Additionaly you (and any other allies within range) can use their reaction to make an attack of opportunity. You can use this feature a number of times equal to your proficiency bonus per long rest.
One with the Air
Starting at 3rd level, you gain the ability to cast gaseous form . you can do this a number of times equal to your proficiency bonus per long rest
Beyond These Earthly Chains
At 9th level, you gain the ability to fly, you have a flight speed equal to you walking speed. Moreover you make no sound while moving as you are able to cushion your steps with air. You can use your action to cast fly on a single willing creature.
Breathlessness
Starting at 13th level you are able to draw out air from the very lungs of your enemies. You gain the ability to draw air from others. As an action you can attempt to draw all the air out of a creatures lungs, target a creature you can see within 60ft, the targrt makes a con save DC 10+ your proficiency + Dex modifier. On a failed save the target takes 2d10 force damage as their lungs start to shut down.
They make a subsequent save on their next turn, if they fail again they are knocked out.
You can use thus feature once per long rest.
Wind powered strikes
Starting at 17th level, you can use the force of the qind to boost your power in attacking. When you hit an enemy with any attack, you can use your reaction to empower it with wind, adding half of the damage again rounded up.
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