Monk
Base Class: Monk

Monk

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Monk weapons or Unarmed Strike, you gain a bonus to the damage roll that increases as you gain levels (+2 at level 3, +3 at level 9, +4 at level 16)
  • You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can’t cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 

Ferocious Defense

You use your strength to defend yourself from your attacks

Your new Unarmored defense is STR + WIS

Heavy Hits

Due to your Intensive Fighting experience your unarmed attacks do 1 more monk die

Muscle Memory

After the many fights or training you have done to advance yourself up your body knows to react before your mind adding your strength modifier to your initiative.

Savage Resilience:

At 11th level, your connection to the primal forces of rage and endurance fortifies your body and spirit. You gain the following benefits:

  • While in rage, When you take damage from a creature within 5 feet of you, you can use your reaction to enter a state of savage resilience. Until the start of your next turn, you have resistance to all damage except psychic damage. Additionally, if the creature that damaged you is still within 5 feet of you at the start of your next turn, you can make an unarmed strike against it as part of the same reaction.

Once you use this feature, you can't use it again until you finish a long rest.

Avatar of Fury

At 17th level, you can embody the true essence of your barbarian-like rage, becoming an unstoppable force on the battlefield. As a bonus action, you can activate your Avatar of Fury feature. When you do so, you gain the following benefits for 1 minute:

  • You have advantage on all attack rolls.
  • Your unarmed strikes deal maximum damage (i.e., you roll the highest number on your Martial Arts die).
  • You have resistance to all damage except psychic damage.
  • You gain temporary hit points equal to your monk level at the start of each of your turns.

Once you use this feature, you can't use it again until you finish a long rest.

 

Frenzied Assault

At 6th level, you learn to unleash a flurry of furious strikes in quick succession. When you use your Flurry of Blows feature while raging, you can make an additional unarmed strike, for a total of three unarmed strikes instead of the usual two. Additionally, while you are using Flurry of Blows, you gain a bonus to your unarmed strike damage equal to your Strength modifier.

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