Monk
Base Class: Monk

Monks way of the limitbreaker push themselves past there limits to deal devestating blows that can even damage themselves. Limitbreakers summon every ounce of ki from their bodies to empower there attacks brushing off any damage they take until they finish the fight. 

Empowered strikes

Starting when you choose this tradition at 3rd level you can empower your attacks with the cost of some of your hit points. Whenever you hit a creature with an unarmed strike or monk weapon , you can impose one of the following effects on the damage roll:

  • It must succeed on a Dexterity saving throw or take 1d8 extra lightning damage
  • It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
  • It can’t take reactions to attack until the end of your next turn.
  • It takes 1d4 extra lightning damage.

Surge of strength

At 6th level, you gain the ability to increase your power by taking damage. Once per turn take 1d6 lightning damage and can:

  • Increase your strength score by 3 until the end of your next turn.
  • Increase your movement speed by 15 ft. 
  • Deal 1d6 extra lightning damage on an unarmed strike or attack with monk weapon.
  • You can increase the damage of your unarmed strikes by 1d8 by taking an extra 1d6 lightning damage.

Once you use this feature you can't use it again until you take a long rest.

Power unbound

Starting at 11th level, your power has no limits. Once per turn whenever you make an unused strikes that deals extra lightning sage from either your empowered strikes or strength surge, you can increase that damage by 1d8. To increase this extra damage you can take 1d6 lightning damage or spend 2 ki points and Increase the extra damage rolled to 1d10. You can only increase the damage by spending ki points or taking damage but not both. You can use this feature twice before taking a rest. 

No limits.

At 17th level, you can break all your limits. When you make an unarmed strike you can deal a number of d8s lightning damage equal to your proficiency bonus + your dexterity or strength modifier (your choice) in place of the normal damage used for your unarmed strikes.

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