Monk
Base Class: Monk

Monks that waltz through the way of the dancer have honed their body to, unlike other monks, be the pinnacle of physical artistic prowess. Posture, precision and grace, monks of this tradition master the beauty of dance and harness its physical capabilities to transfer your Ki to others, allowing your mystical capabilities to flow towards your allies and empower them, or towards your foes and draw their ire and attention. 

Whether you were born to a circus and honed yourself to perform from a very young age, or you trained in a monastery and turned to the vagabond life of dancing in taverns for gold, monks of the way of the dancer are like no other, performing acrobatic feats of dancing flourishes in the middle of the battlefield.

Graceful Performer

Beginning when you first choose this tradition at 3rd level, you have honed your body to be a very efficient artistic instrument. You gain proficiency with the Performance skill if you don’t have it already.

Additionally, whenever you make a Charisma(Performance) check, or a Dexterity(Acrobatics) check, if it is related to dancing, you add your Wisdom modifier to the result, and any creature watching you must succeed a Wisdom saving throw against your Ki save DC or have disadvantage on Wisdom(Perception) checks made to discern anything other than your performance.

Ki Dance

Also at 3rd level, you can enter a dance in the midst of battle, harnessing its artistic prowess and deft movement for when the time is right, and enhancing it with your ki. As a bonus action on your turn, you can perform an invigorating dance to enliven your audience, allowing your Ki to flow into them, bolstering their abilities. Choose one of the following effects of your dance:

  • Choose a creature that can see you within 30 feet of you. On its next turn, it gains an additional action, which can be used only to take the Attack (a number of attacks equal to half your proficiency bonus, rounded down and minimum of one), Dash, Disengage, Hide, or [Tooltip Not Found] actions. Once a creature has been affected by this option, they can’t be affected again until they finish a long rest.
  • Choose a number of creatures within 30 feet of you, up to a number equal to your proficiency bonus. Until the beginning of your next turn, if they make an attack roll, ability check or saving throw, they add 1d4 to the roll.  

You can use this feature once, regaining the ability to use it again when you finish a long rest, or by expending 1 ki point to use it again.

Intrusive Steps

At 6th level, you can use your elusive movements to protect your allies. Whenever a creature you can see within 30 feet of you is attacked, you can use your reaction and move up to your walking speed towards the attacked creature, with any opportunity attacks caused by this movement made with disadvantage. 

The attack targets you instead, and until the beginning of your next turn, the original attacked creature gains a bonus to their AC equal to your Charisma modifier. If you caused a melee attack to target you, you can also move the original attacked creature 5 feet away from the attacker, without provoking opportunity attacks.

You can use this feature once, regaining the ability to use it again when you finish a short or long rest, or by expending 1 ki point to do it again.

Drawing Piruoettes

Starting at 11th level, you have learnt to perform graceful flourishes of dance just to rattle your enemies. After you perform your Intrusive Steps or Ki Dance features, you can make an unarmed strike as part of that same bonus action or reaction. On a hit, the creature has disadvantage on any attack rolls not made against you until the beginning of your next turn. 

Once you hit a creature with this unarmed strike twice, you can’t use this feature again until you finish a short or long rest, unless you expend 1 ki point to use it again.

Showstopper

By the time you’ve reached 17th level, you can perform a swift dance that exudes large amounts of Ki to everyone around you, aiding your allies and tampering with your foes. As an action, you can move a number of feet equal to your walking speed, without provoking opportunity attacks. After you finish moving, the line you moved in and 5 feet around it, bursts with powerful Ki.

Allied creatures in the area regain hit points equal to twice your monk level and gain temporary hit points to half your monk level. Hostile creatures in the area must succeed on a Wisdom saving throw against your Ki save DC or become charmed by you for 1 minute. An affected creature can repeat the saving throw at the end of its turn, and while charmed this way, their speed is reduced to 0.

You can use this feature once, regaining the ability to use it again when you finish a long rest or by expending 6 Ki points.

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