Ranger
Base Class: Ranger

Aerial strikers draw power from the Elemental Plane of Air, moving and fighting with the speed of the winds. These rangers use their abilities to venture to and explore places others would deem impossible to access, such as mountain peaks, cliffsides, and deep canyons. In battle, aerial strikers are quick and agile but attack with the ferocity of a thunderstorm.

Aerial Striker Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Aerial Striker Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know. Additionally, you gain the Gust cantrip.

RANGER Level Spell
3rd  Feather Fall
5th  Gust of Wind
9th  Fly
13th  Storm Sphere
17th  Control Winds

Hover Speed

At 3rd level, you can control the air currents under you to hover above the ground. As an action, you can levitate and gain a flying speed equal to your walking speed, allowing you to hover up to 1 foot above the ground. While hovering, any fall damage you take is halved. If an affect moves you against your will (such as being knocked prone), you must succeed on a Dexterity saving throw (DC 20 minus your proficiency bonus) or fall to the ground. Any effect that causes you to become incapacitated also ends your hover. You can choose to end your hover as a bonus action.

Leaping Gust

At 3rd level, you can create a blast of winds to propel yourself into the air. If you move at least 10 feet forward while using your Hover Speed, you can use your bonus action to jump a number of feet equal to your Wisdom modifier plus double your Strength or Dexterity score in any direction. 
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain spent uses after a long rest.

Gale Deflection

At 7th level, you gain the ability to influence the winds to deflect projectiles. When a creature makes a ranged attack roll and the projectile passes within 30 ft. of you, you can use your reaction to impose disadvantage on their attack roll. If the ranged attack roll misses, you can redirect the projectile in any direction within a 30 ft. cone originating from the projectile at the angle directly away from you. The projectile continues its movement in that direction for its maximum normal range. You can use this ability a number of times equal to your Wisdom modifier (minimum of once). You regain spent uses after a long rest.

Whirlwind Assault

At 11th level, you gain the ability to strike multiple enemies while moving at high speeds. As an action while hovering, you can move in a straight 60 foot line in any direction. During this movement, you can take the Attack action against any creature within your range. This movement does not provoke opportunity attacks. You can use this ability again after a long rest.

Warrior of the Skies

At 15th level, you've mastered your aerial mobility and can use it to gain an upper hand on your foes. Your maximum hover height increases to 5 feet. Attacks made against targets below you have advantage. When you hit an attack against a creature below you while hovering, you can choose to end your hover and fall to the ground, using your momentum to knock that creature prone.

Aerial Striker Image

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