Wizard
Base Class: Wizard

"Necromancers are Sorcerers whose spells deal with the raising of the dead and the summoning and control of various creatures for their purposes. None doubt the power of Necromancers, for it is the stuff of nightmares."

Curse Shield

At lvl 2 when using the spell shield to protect yourself, if the attack is a spell under 5th lvl or a melee weapon ( Not including Fists ) if the attack misses ( Only Applying to the Weapon ) they are sent 40 Ft air.

Inferi

At Lvl 2 when you kill or knock a target you can take an action to shoot a green like projectile at someone. If the target is dead or knocked unconscious it automatically hits causing them to be turned into a Shrieker, if the target is up and alive you must roll to hit and if hit they take 1d12 Necrotic Damage. This can be used 3 times per short rest.

Shrieker

Medium Undead, Chaotic Evil

Hit Points - 20 

Speed - 35 ft

Ac - 15

 

Str - 17 ( +3 )

Dex - 15 ( +2 )

Con - 16 ( +3 )

Int - 3 ( -4 )

Wis - 4 ( -3 )

Cha - 4 ( -3 )

 

Senses - Darkvision 60 Ft, Passive Perception 16

Languages - None

Proficiency Bonus - ( +2 )

 

Curse Stack. Everytime the Shrieker hits with a attack you can one curse stack, The max amount of curse stacks are 5 and they cause anything it by it to do more damage by giving a additional dice every curse stack, for example and attack that does 1d6 would go to 2d6 if the target had one curse stack.

 

Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) Bludgeoning damage.

 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.


Multiattack 2/Day. The Shriker makes 2 Bash Attacks and 1 Bite Attack

 

Vocare

At Lvl 2 you gain the ability to summon and recall 1-3 shriekers as a bonus action, if any shrieker dies they are gone forever and you can only have a total of 20 shriekers, shriekers can be made with any type of creature.

Command Monsters

At Lvl 6 without an action you can control both your shriekers and howlers so that they aren't mindless monsters.

Howler Summoning

At Lvl 6 you can use a bonus action to summon a howler. There can only be 1 at a time and if it dies it is on cooldown for 1 day. It keeps the same amount of hit points until death unless you heal it since it can take long rests but they can also be stacked with shriekers as you can have both on the field.

Howler

Medium Beast, Chaotic Evil

Hit Points - 55

Speed - 60 ft

Ac - 15

 

Str - 18 ( +4 )

Dex - 17 ( +3 )

Con - 17 ( +3 )

Int - 14 ( +2 )

Wis - 6 ( -2 )

Cha - 12 ( +1 )

 

Senses - Darkvision 60 Ft, Passive Perception 17

Languages - None

Proficiency Bonus - ( +3 )

 

Ravage. If the howler manages to hit a bite attack it can cause the target to roll a 15 Con save or get restrained, they must roll a Con save at the end of their turn to get free.

 

Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 5) Bludgeoning damage.

 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 4) piercing damage.


Multiattack 2/Day. The Howler makes 2 Claw Attacks and 1 Bite Attack

Worm Bomb

At Lvl 10 you can take action to shoot a black ball that will explode on making contact with anything. If the attack hits the target with a 60 ft range and 10 ft sphere AOE the targets or target takes 4d6 Necrotic Damage and summons a Dristini, if the attack misses it will still summon a Dristini right next to the target. You cannot use the attack once there are six Dristinis but if one dies you may use it again. You can use a bonus action to cause each dristini to explode, every person that is hit by one or multiple dristinis must make an amount of Dex saves equal to how much dristinis they were hit with or take 2d10 fire damage from each dristini if failed, if you succeed you take half damage.

Dristini

Medium Undead, Chaotic Evil

Hit Points - 40

Speed - 35 ft

Ac - 15

 

Str - 20 ( +5 )

Dex - 15 ( +2 )

Con - 18 ( +4 )

Int - 3 ( -4 )

Wis - 4 ( -3 )

Cha - 4 ( -3 )

 

Senses - Darkvision 80 Ft, Passive Perception 16

Languages - None

Proficiency Bonus - ( +4 )

 

Curse Stack. Every time the Shrieker hits with a attack you can one curse stack, The max amount of curse stacks are 5 and they cause anything it by it to do more damage by giving a additional dice every curse stack, for example and attack that does 1d6 would go to 2d6 if the target had one curse stack.

 

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) Bludgeoning damage.

 

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 3) piercing damage.


Multiattack 3/Day. The Shrieker makes 2 Bash Attacks and 1 Bite Attack

Ardor's Blessing

At lvl 10 Ardor grants you his blessing as you are now considered a worthy servant to him. With this blessing you gain a flying speed of 40 Ft as you can use magic to propel and help you levitate in the air, now you can only use Dristinis to attack your enemies meaning any shriekers that you had dissapear, meaning you can't make anymore, and you no longer use Howler Summoning.

Furanatur

At Lvl 10 you can use an action to send a red aura like beam that links to a target, they must make a Wisdom saving throw or be linked. For every turn until the user is hit or disrupted the linked target takes 1d8 Necrotic damage and heals half of it.

Call Of The Dead

At lvl 14 you can use an action to summon 10 dristinis, they each attack on one turn and ignore the cap of worm bombs. This can be used once per day.

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