Base Class: Rogue
Adrenal Drive Rogues are thrill-seekers who thrive on the edge of danger, mastering the art of harnessing their inner adrenaline to excel in combat and exploration. These rogues possess an uncanny ability to tap into their body's natural fight-or-flight response, granting them unparalleled agility and resilience. When they initiate an **Adrenal Surge** at the start of combat, their senses sharpen, granting them increased speed and reflexes. They can strike swiftly, even without allies nearby to distract their foes. However, this burst of power comes at a cost, as they risk exhaustion when the surge subsides.
As Adrenal Drive Rogues progress in their journey, they become masters of evasion, with the **Evasion Mastery** allowing them to nimbly dodge area-effect spells and abilities, taking reduced or no damage. They also build a remarkable resilience to exhaustion through **Adrenal Resilience**, mitigating its effects and becoming more proficient at resisting its onset. At the pinnacle of their prowess, these rogues can unleash a **Frenzied Finisher**, delivering devastating strikes during their surges. With their adrenaline-fueled abilities and fearless attitude, Adrenal Drive Rogues are the embodiment of daring and precision on the battlefield, pushing their bodies to the limit in pursuit of victory.
Spellcasting
Adrenal Drive Rogues have access to the following spells, which they can choose from when they gain new spell levels:
- 1st Level: Jump, Expeditious Retreat
- 2nd Level: Blur, Spider Climb
- 3rd Level: Haste, Water Walk
- 4th Level: Freedom of Movement, Dimension Door
- 5th Level: Passwall, Teleportation Circle
Adrenal Surge
At 3rd level, you tap into your body's natural adrenaline response. When you roll for initiative, you can choose to enter an Adrenal Surge. While in an Adrenal Surge, you gain the following benefits:
- Your movement speed increases by 10 feet.
- You have advantage on Dexterity saving throws.
- Once per turn, when you hit with a finesse or ranged weapon attack, you can add your Sneak Attack damage even if you have no allies within 5 feet of your target.
- The surge lasts for 1 minute, after which you suffer one level of exhaustion.
Evasion Mastery
Starting at 9th level, your agility reaches its peak. You can use your reaction to take no damage from area-effect spells and abilities on a successful Dexterity saving throw. If you fail the saving throw, you take half damage instead.
Adrenal Resilience
At 13th level, your body becomes more resilient to exhaustion. When you suffer exhaustion from your Adrenal Surge feature, you can choose to ignore the first level of exhaustion. Additionally, you gain proficiency in Constitution saving throws.
Frenzied Finisher
At 17th level, you've honed your ability to strike with incredible force. When you make an attack against a creature while in an Adrenal Surge, you can choose to enter a Frenzied Finisher. If your attack hits, it deals an additional 4d10 damage of the same type as the weapon. Once you use this feature, you can't use it again until you finish a long rest.
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