Monk
Base Class: Monk

Sometimes speed isn’t always the best option. Sometimes you have to let your instincts take over and let it destroy everyone and everything in front of you, even if it means losing control of your actions. Those who follow the way of the greenskin are adept in using their brute strength to get themselves out of any situation.

Orcish Roar

At 6th level, you can use an action to let out a roar that will draw enemies towards you. A number of enemies of your choice up to your proficiency bonus within 15 feet of you must make a Wisdom saving throw.. On a failed save, for one minute, they have disadvantage on attacks against anyone other than you, and you gain resistance to all bludgeoning, piercing, and slashing damage from their attacks for the duration. On a successful save, they are immune to this effect for 24 hours. If any of the creatures that are chosen are Small in size, they become frightened of you for the duration on a failed save.

Once you use this feature, you cannot do so again until you finish a long rest, unless you spend 3 ki points to do so again.

Orcish Craze

At 11th level, whenever you kill an enemy you can gain temporary hit points equal to half the damage of the attack that killed the target. You can use this feature a number of times per day equal to your proficiency bonus, and you regain all uses when you finish a long rest.

Orcish Form

At 17th level you gain the ability to channel the full power of an orc into your body. As a bonus action, you can spend 5 ki points to gain these benefits for 1 minute:

Your size increases by one category.

When you take the attack action, you can make one additional attack as a part of that action. 

You gain temporary hit points equal to 2 times your proficiency modifier 

When you enter this form, you also must make a wisdom saving throw equal to 10 + your strength to stay in control of your body. On a failed save you must use your reaction to move toward the nearest creature, up to your movement speed. If you move within 5 feet of them, you must make a melee weapon attack against them and end your turn. If you are able to make the safe, you act as normal and don't have to make the safe until your activate the form again. You can spend 1 ki point to extend the time by 1 minute but will take a point of exhaustion for every ki point you spend to extend the time after the form ends if you do so.

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10/16/2023 2:36:43 PM
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