Base Class: Fighter
A Wicked Artist has learned to use weaons with the Wicked Blood Art Style to turn the battle field into theor canvas, The Wicked Blood Art Style will drive the user to insanity, but sanity is such a small price to pay for power
Spellcasting
At level 3: You gain the ability to cast spells from the warlock spell list using your charisma as your spell casting modifier.
Wicked Thoughts
When you Action Surge, you enter a state of madness. For the next minute, you are considered under the effects of Crown of Madness and such effects can not be immune, ignored, or negated when using this effect. Once per turn, whenever you make an attack roll against a creature, spend a hit dice and add that dice to your attack OR damage roll, the attack in case of a miss, damage in the case of a hit. At the end of your turn, make an INT saving throw against your own spellcasting modifer. Upon success the effects of the madness is ended.
Wicked Bond
At level 7 your bonded weapon becomes an extention of your being:
You can spend one hour bonding with a weapon, you can also spend one hour un-bonding or bonding with a different weapon the weapon becomes tied to you blood. The bonded weapon can be magically stored in a tattoo on the back of a hand and becomes weightless when not summoned. You can use a bonus action to magically summon the weapon into your hand. The weapon lasts until it is destroyed, you dismiss it, you summon it again, or until you’re incapacitated.
You can use the weapon in the following ways:
You can use all its weapon functions you can throw it as a ranged weapon, it has the range as a Javelin 30ft/120ft. If the weapon has versatile properties, apply the lowest damage die when throwing it.
once per turn, anytime when the weapon is in the game but not in your hand, you may spend one hit die roll it you take that much damage to command it to return to your hand as a free action.
Wicked Style
At 10th level you gain further power with your bonded weapon. While wielding your bonded weapon, gain resistance to the weapon's damage type. Additionally gain acces to the Wicked Fighting Style, a unique fighting style that changes based off your bonded weapon:
Polearms: Using these weapons while within 5 feet no longer impose disadvantage
Swords/Axes/Clubs: When wielding a versatile weapon, treat it as if you are using 2 hands. While wielding a heavy weapon, you can use the weapon one handed with a shield.
Ranged: You can treat half cover as no cover, and 3/4 cover as half. Additionally, you can use a cantrip that requires a melee attack as a ranged attack with your bonded weapon.
Wicked Madness
At 15th level, your madness only makes you stronger. When you action surge, you may spend 2 hit die to enhanced your wicked thoughts. When you use this ability choose one of these additional effects:
Deranged Leadership: Your raving madness gives your allies courage. Allies that remain within 20 feet of you have advantage against the frightened condition.
Wicked Curse: Your raving madness drives your enemies insane, All enemies within 20 feet of you must make an INT saving throw equal to your madness DC or be effected by your madness for one minute. They can repeat the save at the end of their turns to end this condition early.
I Am Wicked
At 18th level: You have become a master of the Wicked Blood Art Style
You have mastered the Wicked Blood Art Style, Your bonded weapon doesn't count against your total attunement slots.
Previous Versions
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5/29/2023 2:59:51 PM
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5/29/2023 3:35:17 PM
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10/9/2023 4:01:38 AM
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