Warlock
Base Class: Warlock

Your patron was a court jester, driven mad by a ruthless king. He'd hide in the shadows and kill those reminding him of his ruler. This being's motivations are often inscrutable, and sometimes whimsical, often involving a subterfuge for greater power or the settling of age-old grudges. Many alike the psychotic to famous murderers such as spring heel Jack or Jack the Ripper, the truth is often worse than imagination..

Expanded Spell List

Psychotic Expanded Spells

Spell Level Spells

Cantrips

Thaumaturgy, Mold Earth, Eldritch Slash

1st

Ensnaring Strike, Zephyr Strike

2nd

Mirror Image, Hold person

3rd

Haste, Life Transference

4th

Death Ward, Polymorph

5th

Swift Quiver, Steel Wind Strike

Eldritch Slash

 

Evocation cantrip
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous
 

A slash of crackling energy streaks toward a creature within range. Make a melee attack against the target; on a hit, the target takes an additional 1d4 force damage.

The spell can slash more than once when you reach higher levels: two slashes at 5th level, three slashes at 11th level, and four slashes at 17th level. You can direct the slashes at the same target or at different targets within range. Make a separate attack roll for each slash

Shadows Embrace

Starting at 1st level, the darkness embraces your will, creating shadows around you that shroud the light. In a 5-foot radius around you, bright light becomes dim light, and dim light becomes darkness. While in dim light or darker, you are invisible to any creature that relies on darkvision to see you, while as a bonus action you can teleport up 20ft to an unoccupied space you can see that is also in dim light or darkness. Once you reach level 3 you can add your Charisma to intiative as the shadows contort and twist to guide you into action

But any humanoid that can't see you, has advantage on perception roles against you as the shadows whisper your sins into their minds and you become vulnerable to fire damage, if you take any fire damage you get set on fire; taking your proficiency mod in damage at the start of each turn until extinguished. This feature is unusable until you are no longer burning. Only fire can purge your sins from the enveloping darkness

Helping Hand

Starting at 6th level, your patron helps guide your hand using weapons, while wielding at least one weapon you may choose which ability modifier to use for your rolls to hit and damage of both your main hand and your off-hand attacks (with a two handed weapon you may use a bonus action to offhand attack additionally). You can draw or stow two weapons when you would normally be able to draw or stow only one including summoning up to 2 weapons from your Pact of the Blade feature.

But when using a weapon that deals non magical piercing/bludgeoning/slashing damage, you have disadvantage on all attack rolls as your patron fights against you for every swing. Additionally while in bright light or any magical effect that grants advantage, this feature is unusable as your patron must hide their prescence

Hells Nightmare

Starting at 10th level, your patron bestows you his agility. While in darkness, you can use your Shadows embrace teleport without needing to spend a bonus action, instead you can teleport anywhere in dim light or darkness upto the distance of your movement speed

But in daylight, your movement speed decreases by 15ft

 

Infinite Darkness

At 14th level, your patron grants you the ability to hide from those who wish to hinder your duties. When you hit a creature with an attack, you can use your bonus action to force it to make a Wisdom saving throw against your warlock spell save DC. On a failed save, they are blinded and mute until the end of your next turn.

When using this feature, you must concentrate on it as if you had cast a spell that requires concentration.

Previous Versions

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8/7/2020 10:59:45 AM
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