Base Class: Wizard
The Order of the High Scribe is a secret society of wizards who have performed a ritual to grant themselves a greater understanding of magic. These wizards are highly skilled in both arcane and divine magic.
Wizardly Quill
At 2nd level, as a bonus action, you can magically create a Tiny quill in your free hand. The magic quill has the following properties:
- The quill doesn't require ink. When you write with it, it produces ink in a color of your choice on the writing surface.
- You can use the quill to transcribe spell into you spellbook. Since, the ritual to transcribe ritual consumes ink worth 50 GP per level you don't need to spend any gold on ink.
- The time you must spend to copy a spell into your spell book equals 2 minutes per spell level if you use the quill for the transcription.
- You can erase anything you write with the quill if you wave the feather over the text as a bonus action, provided the text is within 5 feet of you.
This quill disappears if you create another one or if you die.
Awakened Spellbook
Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook.
The arcane sentience has quantum arcane intelligence embeded on it. The AI can store, collect, analyze, interpret, and infer any information collected through your senses.You have a mind that can track time, direction, and detail with uncanny precision. The AI has following benefits.
- The AI always know which way is north.
- The AI always know the number of hours left before the next sunrise or sunset.
- The AI have photographic memory. The AI remember everything you have read, heard, seen, and written.
- The AI can read 50,000 words per minute.
At 2nd level, while you are holding the book, it grants you the following benefits:
- You can use the book as a spellcasting focus for your wizard spells.
- Your intellgence score maximum is increased to 30.
- When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot you expend.
- When you cast a wizard spell as a ritual, you can use the spell's normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can't do so again until you finish a long rest.
If necessary, you can replace the book over the course of a short rest by using your Wizardly Quill to write arcane sigils in a blank book or a magic spellbook to which you're attuned. At the end of the rest, your spellbook's consciousness is summoned into the new book, which the consciousness transforms into your spellbook, along with all its spells. If the previous book still existed somewhere, all the spells vanish from its pages.
Manifest Mind
At 6th level, you can conjure forth the mind of your Awakened Spellbook. As a bonus action while the book is on your person, you can cause the mind to manifest as a Tiny spectral object, hovering in an unoccupied space of your choice within 60 feet of you. The spectral mind is intangible and doesn't occupy its space, and it sheds dim light in a 10-foot radius. It looks like a ghostly tome, a cascade of text, or a scholar from the past (your choice).
While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. The mind can telepathically share with you what it sees and hears (no action required).
Whenever you cast a wizard spell on your turn, you can cast it as if you were in the spectral mind's space, instead of your own, using its senses. You can do so a number of times per day equal to sum of your proficiency bonus and intelligence modifer, and you regain all expended uses when you finish a long rest.
As a bonus action, you can cause the spectral mind to hover up to 30 feet to an unoccupied space that you or it can see. It can pass through creatures but not objects.
The spectral mind stops manifesting if it is ever more than 300 feet away from you, if someone casts Dispel Magic on it, if the Awakened Spellbook is destroyed, if you die, or if you dismiss the spectral mind as a bonus action.
Once you conjure the mind, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to conjure it again.
Arcane Reservoir
At 10th level, you can stores one of your highest-level spell slots in you awakned spellbook; but doesn't consume your spell slot. You can use the stored arcane energy to cast a spell of that level from your spell list. Whenever you finish long rest you can try to store arcane energy, but it might fail (50% chance at 10th level, decreasing by 10% every two levels). The awakned spellbook can store energy from spell slot equal to 10 times the intelligence modifier. If the energy isn't used within 30 days it disperses without any effect.
Maximum Damage
Starting at 14th level, you can do maximum damaged with your spell.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d6 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d6. This damage ignores resistance, saving throws, and immunity.







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