Base Class: Monk
he Way of the Drunken Master is a fun and flavorful subclass for monks in Dungeons & Dragons, but there's always room for creativity and customization. Here's an alternative take on the Way of the Drunken Master, offering some new features while retaining the theme of an unpredictable, fluid fighting style:
Drunken Technique At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. When you're prone,, you can stand up by spending 5 feet of movement, rather than half your speed. When you are prone,creatures do not get advantaged on attacking you. Also when a creature makes a melee attack on you when you are prone, you can spend one ki point to stand back up and make an attack on that creature.
Drunken Fury at lv 6 You celebrates the diverse spectrum of alcoholic libations, recognizing that the magic lies not only in the concoction itself but also in the ritualistic act of consuming it. you select a drink of your choice – perhaps a fa frothy ale, or a potent spirit. With a swift and practiced motion, you bring the vessel to your lips, savoring the taste and unlocking the latent energy within. as a bonus action, you can choose to drink any alcoholic beverage of your liking. This act allows you to regain all of your expended ki points you can do this once pre combat
Spirited Serenity At lv 11 You celebrates the diverse spectrum of alcoholic libations, recognizing that the magic lies not only in the concoction itself but also in the ritualistic act of consuming it. you select a drink of your choice – perhaps a fa frothy ale, or a potent spirit. With a swift and practiced motion, you bring the vessel to your lips, savoring the taste and unlocking the latent energy within. as a bonus action, you can choose to drink any alcoholic beverage of your liking. This act allows you to regain all of your expended ki points you can do this once pre combat
Drunken Mirage: at lv 17 As a reaction to being targeted by an attack, you can spend 3 ki points to enter a state of unpredictable inebriation. For the next minute, all attacks made against you have disadvantage.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in the Performance skill if you don’t already have it. Your martial arts technique mixes combat training with the precision of a dancer and the antics of a jester. You also gain proficiency with brewer’s supplies if you don’t already have it.
Drunken Technique
At 3rd level, you learn how to twist and turn quickly as part of your Flurry of Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn.
When you're prone,, you can stand up by spending 5 feet of movement, rather than half your speed.
When you are prone,creatures do not get advantaged on attacking you. Also when a creature makes a melee attack on you when you are prone, you can spend one ki point to stand back up and make an attack on that creature.
Drunken Fury
As you engage in the Drunken Fury, your movements become erratic and unpredictable, mimicking the swaying and stumbling of one who has indulged in the spirits. Your body seems to defy the laws of balance as you seamlessly transition from one target to another, catching your opponents off guard. when you make attack action, with a melee weapon or unarmed strike, you can spend two ki point to make another attack action, with a melee weapon or unarmed strike, to another creature with 5 feat of you.
Spirited Serenity
You celebrates the diverse spectrum of alcoholic libations, recognizing that the magic lies not only in the concoction itself but also in the ritualistic act of consuming it. you select a drink of your choice – perhaps a fa frothy ale, or a potent spirit. With a swift and practiced motion, you bring the vessel to your lips, savoring the taste and unlocking the latent energy within. as a bonus action, you can choose to drink any alcoholic beverage of your liking. This act allows you to regain all of your expended ki points you can do this once pre combat
Drunken Mirage
At 17th level, your mastery of the Drunken Master's techniques reaches its pinnacle, transforming your inebriated state into a dance of elusive chaos. When you unleash your Drunken Mirage, the spirits of intoxication swirl around you, creating a mirage that confounds and befuddles your adversaries. As a reaction to being targeted by an attack, you can spend 3 ki points to enter a state of unpredictable inebriation. For the next minute, all attacks made against you have disadvantage.







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