Base Class: Barbarian
*WARNING: The Anarchist Barbarian can very easily derail campaigns or cause player character deaths, GM and player digression is advised*
The enemy of order and child of chaos, the Anarchist Barbarian is infused with primordial rage to fight against the powers that control the world, and the power to wage war against such authority. By spreading an infectious rage that causes those around them to lose control in violent fury, the Anarchist can topple anything from gangs to entire nations, all using those who would oppose them as weapons of their crazed war.
Frenzy Aura
Upon taking this subclass at 3rd level, you gain the ability to stir the hearts of those around you and instigate a violent frenzy. While you are raging, you are wreathed in fire, shedding bright light in a 20 foot radius, and dim light for an additional 20 feet. This flame deals no damage, however, all creatures of your choice that are within the light shed by your flame are granted the effects of your barbarian rage, and are wreathed in a similar aura.
When a creature starts its turn wreathed in this flame, they must make a wisdom saving throw or enter a frenzy. The DC for this saving throw, is 8+your proficiency modifier+your Constitution modifier. A frenzied creature must spend its turn attacking the nearest target to it, or attack wildly within its melee range if it cannot find one. If there are multiple targets of equal distance to the frenzied creature, the creature attacks a random target from those nearest to it determined by a dice roll. Frenzied creatures hold no regard for friend, foe, strategy or even risk of self endangerment that would be caused by attacking a target, however, if the frenzied creature sees a target that they consider a figure of authority(such as a guard seeing a guard captain or a commoner seeing a noble), the frenzied creature must target that creature first, or any creature trying to stop it from reaching that target.
A creature wreathed in your flame of frenzy loses the flame and all the effects caused by it once they leave the area of light shed by your frenzy aura, however, if they are frenzied, a creature remains under the effects until your rage ends, regardless of their distance from you.
Will of Rebellion
Additionally at 3rd level, you have advantage on saving throws against being frightened and immunity to the charmed condition.
Chaotic Enhancement
At level 6, you can use the chaotic spirit within you to enhance your physical or mental prowess. As a reaction, which you when you are forced to make a saving throw or ability check, you can expend one use of your hit dice, roll the dice and add the roll to the total for the ability check or saving throw. You may use choose to use this feature after you have rolled your dice, but you must choose to do so before you know the result.
You may use this feature a number of times equal to your proficiency modifier, regaining all uses after you finish a long rest.







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Posted Dec 20, 2023Hello, for some reason, half of what I written and saved for this subclass didn't show up once I posted it, which is shameful and really hard to see because I really worked hard on it and now have to start over again from level 6. I will be redoing it and reposting it once its done and I figure out what happened to the original three abilities that never showed up.