Base Class: Monk
Trying to get money by begging isn't just working for monks anymore, all the money is in Theatrical wrestling now. Even though their performance is fake Monks trained in the Way of Wrestling know how to grapple, slam, choke, and Destroy their opponent in an efficient and flashy matter. You are the True luchador, the True Heavyweight champion.
Signature
To hype up the crowd as you are in a fight, at 6th level you've learned to attack a grappled opponent with some flair. You gain access to six signature moves to Choose from. Each signature move can be used on one target you grappled (or something else depending on the requirement). you get to pick 2 signature moves at level 6, then get an additional one at 10th, and another at 14th.
Elbow drop
When an enemy is within five feet of you and prone you can spend 1 ki point to roll 1d20 + proficiency +str mod to perform an elbow drop. the drop deals 1d6 bludgeoning + str mod if it hits.
if the move hits you can attempt the grabble as a bonus action.
(every other lever after gaining the ability increases the damage die count by 1)
flying Closeline
When you are standing on a surface that is above the height of a target you can spend 1 ki point to jump off and closeline them with a DC of 10 + Dex mod + proficiency bonus. If you land on them you deal 1d6 + str mod + half any fall damage (you still take the fall damage). After the closeline, they are knocked prone or as a bonus action, you can try to grapple the opponent.
(every other lever after gaining the ability increases the dice count by 1)
Powerbomb
If a creature is standing above you and you can reach them, as an action you can spend 1 ki point to use a powerbomb. They have to make a dex dc of 8 + str mod + proficiency bonus. If they succeed you miss them, if they fail you grab them and powerbomb them in front of you for 1d8 + str mod.
As a bonus action, you can grapple them.
(every other lever after gaining the ability increases the dice count by 1)
Primary Lotus
If you are grappling a creature and you both fall from a height of 10ft or greater you can spend 3 ki points (multiply by 2 for each extra creature) to perform a Primary lotus as an action. Holding onto your target facing head down you start to violently spin dealing 1d10 bludgeoning damage + fall damage (you still take fall damage).
(every other lever after gaining the ability increases the dice count by 1)
Slam
As an action, you can spend 1 ki point (multiply by 2 for every extra creature) to attempt a slam. You and the target make another grapple check and if the target fails you take out their legs and slam them dealing 1d6+STR MOD bludgeoning + proficiency bonus, knocking the target prone.
This ends a grapple.
You can perform a slam as a reaction if a creature moves into your range and misses an attack (still must spend a ki point)
(every other lever after gaining the ability increases the dice count by 1)
Suplex
As an action, you can spend 1 ki point (multiple by 2 for each creature used on) to re-grapple your opponent from behind and suplex them. You and your target make a grapple check. If your target fails you grapple the opponent from the front, lift, and slam them over you while knocking them to the ground, dealing 1d8+STR MOD bludgeoning, knocking the target prone, and repositioning them 5ft behind you.
This ends the grapple.
(every other lever after gaining the ability increases the dice count by 1)
Put on a Show
Even out of the ring you carry the show with you. At the 11th level, you gain the following abilities.
Summon ropes- As an action, you can spend 1 ki point to summon a 20-foot line of magical ring ropes. a creature can use them to launch themselves 10 feet in the direction the ropes are facing or can be granted the dash action without taking an action. (1 min duration)
Summon ring- As an action, you can spend 5 ki points to summon a magical Fighting ring, 30ft by 30ft with a height of 5ft, everyone inside the ring are unable to get out unless they pass a Dex dc of 15 + str mod. The player is given advantage to attack & grapple rolls. (1 min duration) Once per long rest
Summon chair- As an action, you can spend 1 ki point to summon a magical foldable chair that lasts 6 minutes or until unsummoned.
foldable chair stats
+ proficiency bonus to hit
two-handed
-unable to grapple when holding chair-
1d8 magical bludgeoning damage
(only one can exist at a time)
Summon table- As an action or bonus, you can spend 1 ki point to summon a table In front of you. Anytime someone falls through and breaks the table they are dealt an extra 1d8 bludgeoning damage (The table disappears after being destroyed)
Master of the Ring
Starting at the 3rd level your journey to become the ultimate Wrestler has just begun. You gain the following Abilities
You can replace all wisdom modifiers or rolls with strength.
you gain the grappler feat.
You can grapple any one creature within 5 feet of you as a bonus action (you can maintain grapple with however many creatures as you have arms)
As an action, you can spend 2 ki points to taunt 1 creature within 15 feet of you once per short rest (2 creatures at 6th level, 3 at 12th level, 4 at 15th level), causing them to have disadvantage on attacking every creature other than you.
King Of Grapplers
After training in the Way of the Wrestler, you have become the King of grapplers. At 17th level you can grapple any creature no matter their size or if they are immune to being grappled (depends on DM decision). You have also trained to go even further beyond, being able to go past the 20-strength limit. You can also spend 2 ki points to make a signature do full damage.
based on the size of the creature you get a bonus to grapple checks
medium - +0
large - +2
huge - +5
Gargantuan- + 10
Previous Versions
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1/22/2024 3:05:53 AM
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