Monk
Base Class: Monk

Monks who study the way of the four elements seek to be enlightened not by the truth of man or world or even nature, these monks seek a truth far more primordial. Monasteries devoted to the path of elements are few and far between, located at sights of immense elemental synergy for the element they dedicate themselves to. For example a monastery devoted to fire would often be found near a dormant volcano, earth deep in an abandoned mine and so on. A monastery, regardless of chosen affinity, teaches a student to control all four elements, few are capable of mastering all four in a single lifetime. The Way of the Primodial allow its acolyte's to become one with the elementals.


Elemental Teaching

  • Elemental Stance. At 3rd level you begin to maintain basic control over an elemental stance. Each stance grants a unique ability at 3rd, 6th, 11th, and 17th level and you may only maintain a single stance at a time. Assuming an elemental stance costs 2 ki points, lasts 1 hour or until you are knocked unconscious or incapacitated, and can be swapped to another stance as a bonus action for no ki cost.
    Switching stance does not extend the duration of the stance unless you expend an additional 2 ki points.
  • Elemental Soul. You may spend 1 minute to attune to one of the Four Soul Element's you know, gaining additional benefits at 3rd, 6th, 11th and 17th level, it counts as if you are attunent to a magic item or weapon.
  • Elemental Tongue. You learn to speak, read, and write Primodial or one other language of your choice.


Stance of Untamed flames

  • Fire Skin. At 3rd level You gain resistance to fire damage, you may choose to deal either fire or bludgeoning damage with your unarmed strikes
  • Fire snake strikes. At level 6 your Fire damage dealt by your Stance of untamed flames and soul of fire option in unwavering understanding ignore resistance to fire damage. Additionaly when you make a flurry of blows you can make one additional unarmed strike as part of the same ki action. If that attack hits, the target takes an extra martial dice as fire damage.
  • Encanted Fangs. At level 11 When you make a flurry of blows you can add your wisdom modifier in the attack and damage roll of the last attack, additionally  when you deal fire damage with your unarmed strikes you can treat any 1 on a damage die as a 2.
  • Fire Swallowing. At level 17 As a reaction when you are subjected to fire damage, you may spend 5 ki points taking no damage and regain a number of Hit Points equal to the fire damage dealt. 

Stance of Unmoving rock

  • Stone Skin. At level 3 You gain resistance to bludgeoning damage, enemies take an additional bludgeoning damage equal to your proficiency bonus when they make a succesful melee attack at you.
  • Harden Scales. At level 6 While in the stance of Unmoving Rock and you use patience defense you are considered half covered. Additionaly when a creature targets an ally with a melee and its 5ft close to you, you can use your reaction and take the attack roll instead.
  • Encanted Spiked Scales At level 11 you may add your wisdom modifier in the damage of the stance of unmoving rock. Additonaly you gain immunity to magical effects that make you fall prone.
  • Adamantine Skin At level 17 As an action you may spend 5 ki points to cover your skin in layers of adamantine you gain resistance to magic damage and any critical hit against you becomes a normal hit for 1 minute.


Stance of Flowing waters

  • Water Suit. At level 3 You gain resistance to cold damage, you may choose to deal either cold damage with your melee attacks.
  • Water whips. At level 6  When you make a flurry of blows you can expend an extra 1 kin point to extend your reach by 15 feet. Additionaly you may add your attempt to grap and pull creatures you succesfully attacked doing a contested athletics check against the enemy athletic's check.
  • Enchanted Water Whips. At level 11 When you extend your reach doing flurry of blows you can add your wisdom modifier in the attack and damage rolls, additionaly you may add your wisdom modifier as bonus to the grapple check's.
  • Water Swallowing At level 17 As a reaction when you are subjected to cold damage, you may spend 5 ki points taking no damage and regain a number of Hit Points equal to the cold damage dealt. 

Stance of Staggering wind

  • Lighting Footwork. At level 3 You gain resistance to Lightning damage, you may choose to deal either lighting or piercing in your next range weapon attack.
  • Guiding Strike. At level 6 your next succesful range attack dealt by your Stance of staggering wind features deals extra damage equal to your martial dice. Aditionaly when you use the step of the wind feature you can make an extra range attack.
  • Enchanted Wind Strike. At Level 11 When you successfully hit with a range weapon attack  you may push the target 10 feet back. Aditionally you may add your wisdom modifier to the attack and damage roll of your extra attack when using step of the wind.
  • Lighting Inhalation. At Level 17 When you are subjected to lighting damage, you may spend 5 ki points as part of a reaction taking no damage and regain a number of Hit Points equal to the lighting damage dealt.

 

Unwavering understanding


Beginning at 3rd level you gain the ability to attune to a single element, granting benefits as you gain levels in this class. You may attune to an element as you would a magic item and you may change what element you are attuned to at any given time. You gain additional benefits at levels 6, 11, and 17 in this class. The effects of the attunement work only when you take the stated Stance and nobody except you can attune to it.


Soul of Fire
(Requires attunement by a monk in Stance of Untamed Flames)


At Level 3 Your fists become wreathed in roaring flames causing your first melee attack deal additional fire damage equal to your martial arts die. At level 6 you gain a +1 bonus to attack and damage rolls made by your unarmed strikes while attuned to the soul of fire option in unwavering understanding, this increases to +2 on level 11 and +3 at level 17.


Soul of Earth
(Requires attunement by a monk in Stance of Unmoving rock)


At level 3 Your unarmored defense increases by 1 while not wearing any Armor or a Shield. At level 6 you gain +1 bonus to your AC while attuned to soul of earth this increases at level 11 to +2 and at level 17 to +3.


Soul of Water
(Requires attunement by a monk in Stance of Flowing Waters)


At level 3 You gain a swimming speed equal to your walking speed and can breathe underwater.
At level 6 you gain +1 bonus to your Saving throws while attuned to soul of water this increases at level 11 to +2 and at level 17 to +3.


Soul of Air
(Requires attunement by a monk in Stance of Staggering Wind)


At Level 3 Your ammunation becomes imbued with a gust of wind causing your first ranged attack to double its range.

At level 6 you gain a +1 bonus to attack and damage rolls made by your ranged attacks while attuned to the soul of air option in unwaveringunderstanding, this increases to +2 on level 11 and +3 at level 17.


Elemental Avatara


At level 17 when you choose to attune to a soul you may choose an additional soul simultaneously, however you only gain the features granted at 3rd and 6th level for this additional soul.

Elemental Teaching

Elemental Teaching

  • Elemental Stance. At 3rd level you begin to maintain basic control over an elemental stance. Each stance grants a unique ability at 3rd, 6th, 11th, and 17th level and you may only maintain a single stance at a time. Assuming an elemental stance costs 2 ki points, lasts 1 hour or until you are knocked unconscious or incapacitated, and can be swapped to another stance as a bonus action for no ki cost.
    Switching stance does not extend the duration of the stance unless you expend an additional 2 ki points.
  • Elemental Soul. You may spend 1 minute to attune to one of the Four Soul Element's you know, gaining additional benefits at 3rd, 6th, 11th and 17th level, it counts as if you are attunent to a magic item or weapon.
  • Elemental Tongue. You learn to speak, read, and write Primodial or one other language of your choice.


Stance of Untamed flames

  • Fire Skin. At 3rd level You gain resistance to fire damage, you may choose to deal either fire or bludgeoning damage with your unarmed strikes
  • Fire snake strikes. At level 6 your Fire damage dealt by your Stance of untamed flames and soul of fire option in unwavering understanding ignore resistance to fire damage. Additionaly when you make a flurry of blows you can make one additional unarmed strike as part of the same ki action. If that attack hits, the target takes an extra martial dice as fire damage.
  • Encanted Fangs. At level 11 When you make a flurry of blows you can add your wisdom modifier in the attack and damage roll of the last attack, additionally  when you deal fire damage with your unarmed strikes you can treat any 1 on a damage die as a 2.
  • Fire Swallowing. At level 17 As a reaction when you are subjected to fire damage, you may spend 5 ki points taking no damage and regain a number of Hit Points equal to the fire damage dealt. 

Stance of Unmoving rock

  • Stone Skin. At level 3 You gain resistance to bludgeoning damage, enemies take an additional bludgeoning damage equal to your proficiency bonus when they make a succesful melee attack at you.
  • Harden Scales. At level 6 While in the stance of Unmoving Rock and you use patience defense you are considered half covered. Additionaly when a creature targets an ally with a melee and its 5ft close to you, you can use your reaction and take the attack roll instead.
  • Encanted Spiked Scales At level 11 you may add your wisdom modifier in the damage of the stance of unmoving rock. Additonaly you gain immunity to magical effects that make you fall prone.
  • Adamantine Skin At level 17 As an action you may spend 5 ki points to cover your skin in layers of adamantine you gain resistance to magic damage and any critical hit against you becomes a normal hit for 1 minute.


Stance of Flowing waters

  • Water Suit. At level 3 You gain resistance to cold damage, you may choose to deal either cold damage with your melee attacks.
  • Water whips. At level 6  When you make a flurry of blows you can expend an extra 1 kin point to extend your reach by 15 feet. Additionaly you may add your attempt to grap and pull creatures you succesfully attacked doing a contested athletics check against the enemy athletic's check.
  • Enchanted Water Whips. At level 11 When you extend your reach doing flurry of blows you can add your wisdom modifier in the attack and damage rolls, additionaly you may add your wisdom modifier as bonus to the grapple check's.
  • Water Swallowing At level 17 As a reaction when you are subjected to cold damage, you may spend 5 ki points taking no damage and regain a number of Hit Points equal to the cold damage dealt. 

Stance of Staggering wind

  • Lighting Footwork. At level 3 You gain resistance to Lightning damage, you may choose to deal either lighting or piercing in your next range weapon attack.
  • Guiding Strike. At level 6 your next succesful range attack dealt by your Stance of staggering wind features deals extra damage equal to your martial dice. Aditionaly when you use the step of the wind feature you can make an extra range attack.
  • Enchanted Wind Strike. At Level 11 When you successfully hit with a range weapon attack  you may push the target 10 feet back. Aditionally you may add your wisdom modifier to the attack and damage roll of your extra attack when using step of the wind.
  • Lighting Inhalation. At Level 17 When you are subjected to lighting damage, you may spend 5 ki points as part of a reaction taking no damage and regain a number of Hit Points equal to the lighting damage dealt.

Stance of Untamed flames

Stance of Untamed flames

  • Fire Skin. At 3rd level You gain resistance to fire damage, you may choose to deal either fire or bludgeoning damage with your unarmed strikes
  • Fire snake strikes. At level 6 your Fire damage dealt by your Stance of untamed flames and soul of fire option in unwavering understanding ignore resistance to fire damage. Additionaly when you make a flurry of blows you can make one additional unarmed strike as part of the same ki action. If that attack hits, the target takes an extra martial dice as fire damage.
  • Encanted Fangs. At level 11 When you make a flurry of blows you can add your wisdom modifier in the attack and damage roll of the last attack, additionally  when you deal fire damage with your unarmed strikes you can treat any 1 on a damage die as a 2.
  • Fire Swallowing. At level 17 As a reaction when you are subjected to fire damage, you may spend 5 ki points taking no damage and regain a number of Hit Points equal to the fire damage dealt. 

Elemental Avatara

Elemental Avatara

Stance of Untamed flames

Stance of Untamed flames

  • Fire Skin. At 3rd level You gain resistance to fire damage, you may choose to deal either fire or bludgeoning damage with your unarmed strikes
  • Fire snake strikes. At level 6 your Fire damage dealt by your Stance of untamed flames and soul of fire option in unwavering understanding ignore resistance to fire damage. Additionaly when you make a flurry of blows you can make one additional unarmed strike as part of the same ki action. If that attack hits, the target takes an extra martial dice as fire damage.
  • Encanted Fangs. At level 11 When you make a flurry of blows you can add your wisdom modifier in the attack and damage roll of the last attack, additionally  when you deal fire damage with your unarmed strikes you can treat any 1 on a damage die as a 2.
  • Fire Swallowing. At level 17 As a reaction when you are subjected to fire damage, you may spend 5 ki points taking no damage and regain a number of Hit Points equal to the fire damage dealt. 

Stance of Untamed flames

Stance of Untamed flames

 

Unwavering understanding


Beginning at 3rd level you gain the ability to attune to a single element, granting benefits as you gain levels in this class. You may attune to an element as you would a magic item and you may change what element you are attuned to at any given time. You gain additional benefits at levels 6, 11, and 17 in this class. The effects of the attunement work only when you take the stated Stance and nobody except you can attune to it.


Soul of Fire
(Requires attunement by a monk in Stance of Untamed Flames)


At Level 3 Your fists become wreathed in roaring flames causing your first melee attack deal additional fire damage equal to your martial arts die. At level 6 you gain a +1 bonus to attack and damage rolls made by your unarmed strikes while attuned to the soul of fire option in unwavering understanding, this increases to +2 on level 11 and +3 at level 17.


Soul of Earth
(Requires attunement by a monk in Stance of Unmoving rock)


At level 3 Your unarmored defense increases by 1 while not wearing any Armor or a Shield. At level 6 you gain +1 bonus to your AC while attuned to soul of earth this increases at level 11 to +2 and at level 17 to +3.


Soul of Water
(Requires attunement by a monk in Stance of Flowing Waters)


At level 3 You gain a swimming speed equal to your walking speed and can breathe underwater.
At level 6 you gain +1 bonus to your Saving throws while attuned to soul of water this increases at level 11 to +2 and at level 17 to +3.


Soul of Air
(Requires attunement by a monk in Stance of Staggering Wind)


At Level 3 Your ammunation becomes imbued with a gust of wind causing your first ranged attack to double its range.

At level 6 you gain a +1 bonus to attack and damage rolls made by your ranged attacks while attuned to the soul of air option in unwaveringunderstanding, this increases to +2 on level 11 and +3 at level 17.

 

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