Base Class: Warlock
Let your loss scorch a path to your victory, and defy my simple rules and you will be snuffed out before you get a chance to know your worth.
- No Mercy: Those who bring harm upon you or those you value must fall to your blade. No exceptions.
- Honor: Wear your allegiance like a badge. If people ask, you spread my name with joy. If people dispute. Then show them pain.
- Rise to the occasion: If challenged by a foe or squandered for your strength, show your might via battle or via whit. Truly just show your dominance
Expanded Spell List
Ann grants you some more choices when deciding spells
Ann's Expanded Spells
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5th |
Ashen Sacrifice
Starting at 1st level, when you reduce a hostile creature to 0 hit points with any fire based ability the target is consumed by flame and burned to ash. If the ash is consumed you are healed HP equal to your CHA Modifier + Warlock Lvl.
Possession
Starting at 6th level, you can call on your Ann to assist you at a time of need. When you fail an ability check or a saving throw, you can use this feature to add a d10 to your roll. Ann will take over your body in whatever way they chose and complete the task for you. If the task is failed again you can choose to throw an additional d10, this causes them to become aggravated and will not refresh this ability on short rest, until your next long rest.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Ann's "Protection"
Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. You cannot repeat the same resistance twice in a day. You can only select a resistance already selected if you long rest. When you are taking damage to this type, infernal hands shoot out of your body and reduce the damage. These hands are viable to everyone besides paladins or clerics.
"Face" to Face
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to Ann's battle arena. The creature disappears in a fiery tornado and appears face to face with Ann.
At the end of your next turn, the target returns to the space it previously occupied. If the target is not a patron of Ann, it takes 10d10 fire damage as it got a fraction of Ann's mercy.
Once you use this feature, you can’t use it again until you finish a long rest.






