Rogue
Base Class: Rogue

You are a master of repositioning and movement and you specialize in using your Abyssal power to blink around the battlefield. You need to think multiple steps ahead to chain together different abilities to deal the most amount of damage possible and blink away before you're even noticed. Tempering with the walls of the universe requires disipline and you may not always be safer in the Abyss than on Earth. Abysswalkers can learn this lost art through years of training from a young age, an innate ability, or a deal with an Abyssal entity in exchange for their soul. Whatever it is, Abysswalkers always know how to handle themselves in a fight.

Abyssal Rush

Starting at 3rd level, you can blink through the Abyss to the first enemy you can see, regardless of initiative and distance at the start of an encounter. When you teleport to the destination you gain advantage on any attack you make on the target creature. You can use this ability 3 times per long rest, regaining 1 use for a short rest.

Blink

When you choose this archetype at 3rd level, you gain the ability to blink over or part way up obstacles covering a distance equal to your Charisma score.

In addition, when you make a running jump, the distance you cover can increase by a number of feet equal to your Charisma modifier from a blink.

When you use Cunning Action you can make it a Cunning Blink, teleporting to your destination instead of walking, avoiding any opportunity attacks or traps along the way, when using Uncanny Dodge or Evasion you can make it a Blink Dodge, teleporting an additional 15 feet away in any direction.

 

Comments

Posts Quoted:
Reply
Clear All Quotes