Monk
Base Class: Monk

 

Monks of the way of the light follow a tradition that focuses on the direction of one's Ki into the world in a healing way. These monks are master of healing and can use their own Ki to re-enforce the life in those around them. 

Healing Light

 

Starting at 3rd level, you gain the ability to channel your Ki to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your Monk level.

As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your  Wisdom modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.

Your pool regains all expended dice when you finish a long rest.

Radiant Soul

 

Starting at 6th level, you can focus your Ki to allow you to serve as a conduit of radiant energy. You have resistance to radiant damage, and when you make two unarmed attack as part of your flurry of blows, they deal radiant damage, you can add your Wisdom modifier to one radiant damage roll of those attacks against its target. 

Fortitude of the light

 

Starting at 11th level, your Ki allows you to gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your Monk level + your Wisdom modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your Monk level + your Wisdom modifier.

Searing Vengeance


Starting at 17th level, the radiant energy your Ki channels allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Wisdom modifier, and it is blinded until the end of the current turn.

Once you use this feature, you can’t use it again until you finish a long rest.

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